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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.

#pragma once

#include "common/emu_window.h"

////////////////////////////////////////////////////////////////////////////////////////////////////

namespace System {

// State of the full emulator
enum State {
	STATE_NULL = 0, ///< System is in null state, nothing initialized
	STATE_IDLE,     ///< System is in an initialized state, but not running
	STATE_RUNNING,  ///< System is running
	STATE_LOADING,  ///< System is loading a ROM
	STATE_HALTED,   ///< System is halted (error)
	STATE_STALLED,  ///< System is stalled (unused)
	STATE_DEBUG,    ///< System is in a special debug mode (unused)
	STATE_DIE       ///< System is shutting down
};

extern volatile State g_state;

void UpdateState(State state);
void Init(EmuWindow* emu_window);
void RunLoopFor(int cycles);
void RunLoopUntil(u64 global_cycles);
void Shutdown();

}