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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <string>
#include "common/common_types.h"
namespace Loader {
class Linker {
protected:
struct Symbol {
Symbol(std::string&& name, u64 value) : name(std::move(name)), value(value) {}
std::string name;
u64 value;
};
struct Import {
VAddr ea;
s64 addend;
};
void WriteRelocations(std::vector<u8>& program_image, const std::vector<Symbol>& symbols,
u64 relocation_offset, u64 size, bool is_jump_relocation,
VAddr load_base);
void Relocate(std::vector<u8>& program_image, u32 dynamic_section_offset, VAddr load_base);
void ResolveImports();
std::map<std::string, Import> imports;
std::map<std::string, VAddr> exports;
};
} // namespace Loader
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