// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/settings.h"
#include "core/hle/service/ipc_helpers.h"
#include "core/hle/service/nvnflinger/fb_share_buffer_manager.h"
#include "core/hle/service/vi/system_display_service.h"
#include "core/hle/service/vi/vi_types.h"
namespace Service::VI {
ISystemDisplayService::ISystemDisplayService(Core::System& system_,
Nvnflinger::Nvnflinger& nvnflinger_)
: ServiceFramework{system_, "ISystemDisplayService"}, nvnflinger{nvnflinger_} {
// clang-format off
static const FunctionInfo functions[] = {
{1200, nullptr, "GetZOrderCountMin"},
{1202, nullptr, "GetZOrderCountMax"},
{1203, nullptr, "GetDisplayLogicalResolution"},
{1204, nullptr, "SetDisplayMagnification"},
{2201, nullptr, "SetLayerPosition"},
{2203, nullptr, "SetLayerSize"},
{2204, nullptr, "GetLayerZ"},
{2205, &ISystemDisplayService::SetLayerZ, "SetLayerZ"},
{2207, &ISystemDisplayService::SetLayerVisibility, "SetLayerVisibility"},
{2209, nullptr, "SetLayerAlpha"},
{2210, nullptr, "SetLayerPositionAndSize"},
{2312, nullptr, "CreateStrayLayer"},
{2400, nullptr, "OpenIndirectLayer"},
{2401, nullptr, "CloseIndirectLayer"},
{2402, nullptr, "FlipIndirectLayer"},
{3000, nullptr, "ListDisplayModes"},
{3001, nullptr, "ListDisplayRgbRanges"},
{3002, nullptr, "ListDisplayContentTypes"},
{3200, &ISystemDisplayService::GetDisplayMode, "GetDisplayMode"},
{3201, nullptr, "SetDisplayMode"},
{3202, nullptr, "GetDisplayUnderscan"},
{3203, nullptr, "SetDisplayUnderscan"},
{3204, nullptr, "GetDisplayContentType"},
{3205, nullptr, "SetDisplayContentType"},
{3206, nullptr, "GetDisplayRgbRange"},
{3207, nullptr, "SetDisplayRgbRange"},
{3208, nullptr, "GetDisplayCmuMode"},
{3209, nullptr, "SetDisplayCmuMode"},
{3210, nullptr, "GetDisplayContrastRatio"},
{3211, nullptr, "SetDisplayContrastRatio"},
{3214, nullptr, "GetDisplayGamma"},
{3215, nullptr, "SetDisplayGamma"},
{3216, nullptr, "GetDisplayCmuLuma"},
{3217, nullptr, "SetDisplayCmuLuma"},
{3218, nullptr, "SetDisplayCrcMode"},
{6013, nullptr, "GetLayerPresentationSubmissionTimestamps"},
{8225, &ISystemDisplayService::GetSharedBufferMemoryHandleId, "GetSharedBufferMemoryHandleId"},
{8250, &ISystemDisplayService::OpenSharedLayer, "OpenSharedLayer"},
{8251, nullptr, "CloseSharedLayer"},
{8252, &ISystemDisplayService::ConnectSharedLayer, "ConnectSharedLayer"},
{8253, nullptr, "DisconnectSharedLayer"},
{8254, &ISystemDisplayService::AcquireSharedFrameBuffer, "AcquireSharedFrameBuffer"},
{8255, &ISystemDisplayService::PresentSharedFrameBuffer, "PresentSharedFrameBuffer"},
{8256, &ISystemDisplayService::GetSharedFrameBufferAcquirableEvent, "GetSharedFrameBufferAcquirableEvent"},
{8257, nullptr, "FillSharedFrameBufferColor"},
{8258, nullptr, "CancelSharedFrameBuffer"},
{9000, nullptr, "GetDp2hdmiController"},
};
// clang-format on
RegisterHandlers(functions);
}
ISystemDisplayService::~ISystemDisplayService() = default;
void ISystemDisplayService::GetSharedBufferMemoryHandleId(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 buffer_id = rp.PopRaw<u64>();
const u64 aruid = ctx.GetPID();
LOG_INFO(Service_VI, "called. buffer_id={:#x}, aruid={:#x}", buffer_id, aruid);
struct OutputParameters {
s32 nvmap_handle;
u64 size;
};
OutputParameters out{};
Nvnflinger::SharedMemoryPoolLayout layout{};
const auto result = nvnflinger.GetSystemBufferManager().GetSharedBufferMemoryHandleId(
&out.size, &out.nvmap_handle, &layout, buffer_id, aruid);
ctx.WriteBuffer(&layout, sizeof(layout));
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(result);
rb.PushRaw(out);
}
void ISystemDisplayService::OpenSharedLayer(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 layer_id = rp.PopRaw<u64>();
LOG_INFO(Service_VI, "(STUBBED) called. layer_id={:#x}", layer_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void ISystemDisplayService::ConnectSharedLayer(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 layer_id = rp.PopRaw<u64>();
LOG_INFO(Service_VI, "(STUBBED) called. layer_id={:#x}", layer_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void ISystemDisplayService::GetSharedFrameBufferAcquirableEvent(HLERequestContext& ctx) {
LOG_DEBUG(Service_VI, "called");
IPC::RequestParser rp{ctx};
const u64 layer_id = rp.PopRaw<u64>();
Kernel::KReadableEvent* event{};
const auto result =
nvnflinger.GetSystemBufferManager().GetSharedFrameBufferAcquirableEvent(&event, layer_id);
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(result);
rb.PushCopyObjects(event);
}
void ISystemDisplayService::AcquireSharedFrameBuffer(HLERequestContext& ctx) {
LOG_DEBUG(Service_VI, "called");
IPC::RequestParser rp{ctx};
const u64 layer_id = rp.PopRaw<u64>();
struct OutputParameters {
android::Fence fence;
std::array<s32, 4> slots;
s64 target_slot;
};
static_assert(sizeof(OutputParameters) == 0x40, "OutputParameters has wrong size");
OutputParameters out{};
const auto result = nvnflinger.GetSystemBufferManager().AcquireSharedFrameBuffer(
&out.fence, out.slots, &out.target_slot, layer_id);
IPC::ResponseBuilder rb{ctx, 18};
rb.Push(result);
rb.PushRaw(out);
}
void ISystemDisplayService::PresentSharedFrameBuffer(HLERequestContext& ctx) {
LOG_DEBUG(Service_VI, "called");
struct InputParameters {
android::Fence fence;
Common::Rectangle<s32> crop_region;
u32 window_transform;
s32 swap_interval;
u64 layer_id;
s64 surface_id;
};
static_assert(sizeof(InputParameters) == 0x50, "InputParameters has wrong size");
IPC::RequestParser rp{ctx};
auto input = rp.PopRaw<InputParameters>();
const auto result = nvnflinger.GetSystemBufferManager().PresentSharedFrameBuffer(
input.fence, input.crop_region, input.window_transform, input.swap_interval, input.layer_id,
input.surface_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
}
void ISystemDisplayService::SetLayerZ(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 layer_id = rp.Pop<u64>();
const u64 z_value = rp.Pop<u64>();
LOG_WARNING(Service_VI, "(STUBBED) called. layer_id=0x{:016X}, z_value=0x{:016X}", layer_id,
z_value);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
// This function currently does nothing but return a success error code in
// the vi library itself, so do the same thing, but log out the passed in values.
void ISystemDisplayService::SetLayerVisibility(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 layer_id = rp.Pop<u64>();
const bool visibility = rp.Pop<bool>();
LOG_DEBUG(Service_VI, "called, layer_id=0x{:08X}, visibility={}", layer_id, visibility);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void ISystemDisplayService::GetDisplayMode(HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(ResultSuccess);
if (Settings::IsDockedMode()) {
rb.Push(static_cast<u32>(DisplayResolution::DockedWidth));
rb.Push(static_cast<u32>(DisplayResolution::DockedHeight));
} else {
rb.Push(static_cast<u32>(DisplayResolution::UndockedWidth));
rb.Push(static_cast<u32>(DisplayResolution::UndockedHeight));
}
rb.PushRaw<float>(60.0f); // This wouldn't seem to be correct for 30 fps games.
rb.Push<u32>(0);
}
} // namespace Service::VI