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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/steady_clock_core.h"
namespace Core {
class System;
}
namespace Service::Time::Clock {
class StandardSteadyClockCore final : public SteadyClockCore {
public:
SteadyClockTimePoint GetTimePoint(Core::System& system) override {
return {GetCurrentRawTimePoint(system).ToSeconds(), GetClockSourceId()};
}
TimeSpanType GetInternalOffset() const override {
return internal_offset;
}
void SetInternalOffset(TimeSpanType value) override {
internal_offset = value;
}
TimeSpanType GetCurrentRawTimePoint(Core::System& system) override;
void SetSetupValue(TimeSpanType value) {
setup_value = value;
}
private:
TimeSpanType setup_value{};
TimeSpanType internal_offset{};
TimeSpanType cached_raw_time_point{};
};
} // namespace Service::Time::Clock
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