// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <chrono>
#include <memory>
#include <queue>
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/service.h"
namespace Kernel {
class KernelCore;
class TransferMemory;
} // namespace Kernel
namespace Service::NVFlinger {
class NVFlinger;
}
namespace Service::AM {
enum SystemLanguage {
Japanese = 0,
English = 1, // en-US
French = 2,
German = 3,
Italian = 4,
Spanish = 5,
Chinese = 6,
Korean = 7,
Dutch = 8,
Portuguese = 9,
Russian = 10,
Taiwanese = 11,
BritishEnglish = 12, // en-GB
CanadianFrench = 13,
LatinAmericanSpanish = 14, // es-419
// 4.0.0+
SimplifiedChinese = 15,
TraditionalChinese = 16,
};
class AppletMessageQueue {
public:
enum class AppletMessage : u32 {
NoMessage = 0,
ExitRequested = 4,
FocusStateChanged = 15,
OperationModeChanged = 30,
PerformanceModeChanged = 31,
};
explicit AppletMessageQueue(Kernel::KernelCore& kernel);
~AppletMessageQueue();
const std::shared_ptr<Kernel::ReadableEvent>& GetMesssageRecieveEvent() const;
const std::shared_ptr<Kernel::ReadableEvent>& GetOperationModeChangedEvent() const;
void PushMessage(AppletMessage msg);
AppletMessage PopMessage();
std::size_t GetMessageCount() const;
void OperationModeChanged();
void RequestExit();
private:
std::queue<AppletMessage> messages;
Kernel::EventPair on_new_message;
Kernel::EventPair on_operation_mode_changed;
};
class IWindowController final : public ServiceFramework<IWindowController> {
public:
explicit IWindowController(Core::System& system_);
~IWindowController() override;
private:
void GetAppletResourceUserId(Kernel::HLERequestContext& ctx);
void AcquireForegroundRights(Kernel::HLERequestContext& ctx);
Core::System& system;
};
class IAudioController final : public ServiceFramework<IAudioController> {
public:
IAudioController();
~IAudioController() override;
private:
void SetExpectedMasterVolume(Kernel::HLERequestContext& ctx);
void GetMainAppletExpectedMasterVolume(Kernel::HLERequestContext& ctx);
void GetLibraryAppletExpectedMasterVolume(Kernel::HLERequestContext& ctx);
void ChangeMainAppletMasterVolume(Kernel::HLERequestContext& ctx);
void SetTransparentAudioRate(Kernel::HLERequestContext& ctx);
static constexpr float min_allowed_volume = 0.0f;
static constexpr float max_allowed_volume = 1.0f;
float main_applet_volume{0.25f};
float library_applet_volume{max_allowed_volume};
float transparent_volume_rate{min_allowed_volume};
// Volume transition fade time in nanoseconds.
// e.g. If the main applet volume was 0% and was changed to 50%
// with a fade of 50ns, then over the course of 50ns,
// the volume will gradually fade up to 50%
std::chrono::nanoseconds fade_time_ns{0};
};
class IDisplayController final : public ServiceFramework<IDisplayController> {
public:
IDisplayController();
~IDisplayController() override;
};
class IDebugFunctions final : public ServiceFramework<IDebugFunctions> {
public:
IDebugFunctions();
~IDebugFunctions() override;
};
class ISelfController final : public ServiceFramework<ISelfController> {
public:
explicit ISelfController(Core::System& system_,
std::shared_ptr<NVFlinger::NVFlinger> nvflinger_);
~ISelfController() override;
private:
void Exit(Kernel::HLERequestContext& ctx);
void LockExit(Kernel::HLERequestContext& ctx);
void UnlockExit(Kernel::HLERequestContext& ctx);
void EnterFatalSection(Kernel::HLERequestContext& ctx);
void LeaveFatalSection(Kernel::HLERequestContext& ctx);
void GetLibraryAppletLaunchableEvent(Kernel::HLERequestContext& ctx);
void SetScreenShotPermission(Kernel::HLERequestContext& ctx);
void SetOperationModeChangedNotification(Kernel::HLERequestContext& ctx);
void SetPerformanceModeChangedNotification(Kernel::HLERequestContext& ctx);
void SetFocusHandlingMode(Kernel::HLERequestContext& ctx);
void SetRestartMessageEnabled(Kernel::HLERequestContext& ctx);
void SetOutOfFocusSuspendingEnabled(Kernel::HLERequestContext& ctx);
void SetAlbumImageOrientation(Kernel::HLERequestContext& ctx);
void CreateManagedDisplayLayer(Kernel::HLERequestContext& ctx);
void CreateManagedDisplaySeparableLayer(Kernel::HLERequestContext& ctx);
void SetHandlesRequestToDisplay(Kernel::HLERequestContext& ctx);
void SetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx);
void GetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx);
void SetAutoSleepDisabled(Kernel::HLERequestContext& ctx);
void IsAutoSleepDisabled(Kernel::HLERequestContext& ctx);
void GetAccumulatedSuspendedTickValue(Kernel::HLERequestContext& ctx);
void GetAccumulatedSuspendedTickChangedEvent(Kernel::HLERequestContext& ctx);
enum class ScreenshotPermission : u32 {
Inherit = 0,
Enable = 1,
Disable = 2,
};
Core::System& system;
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
Kernel::EventPair launchable_event;
Kernel::EventPair accumulated_suspended_tick_changed_event;
u32 idle_time_detection_extension = 0;
u64 num_fatal_sections_entered = 0;
bool is_auto_sleep_disabled = false;
ScreenshotPermission screenshot_permission = ScreenshotPermission::Inherit;
};
class ICommonStateGetter final : public ServiceFramework<ICommonStateGetter> {
public:
explicit ICommonStateGetter(Core::System& system,
std::shared_ptr<AppletMessageQueue> msg_queue);
~ICommonStateGetter() override;
private:
enum class FocusState : u8 {
InFocus = 1,
NotInFocus = 2,
};
enum class OperationMode : u8 {
Handheld = 0,
Docked = 1,
};
void GetEventHandle(Kernel::HLERequestContext& ctx);
void ReceiveMessage(Kernel::HLERequestContext& ctx);
void GetCurrentFocusState(Kernel::HLERequestContext& ctx);
void GetDefaultDisplayResolutionChangeEvent(Kernel::HLERequestContext& ctx);
void GetOperationMode(Kernel::HLERequestContext& ctx);
void GetPerformanceMode(Kernel::HLERequestContext& ctx);
void GetBootMode(Kernel::HLERequestContext& ctx);
void IsVrModeEnabled(Kernel::HLERequestContext& ctx);
void SetVrModeEnabled(Kernel::HLERequestContext& ctx);
void SetLcdBacklighOffEnabled(Kernel::HLERequestContext& ctx);
void EndVrModeEx(Kernel::HLERequestContext& ctx);
void GetDefaultDisplayResolution(Kernel::HLERequestContext& ctx);
void SetCpuBoostMode(Kernel::HLERequestContext& ctx);
Core::System& system;
std::shared_ptr<AppletMessageQueue> msg_queue;
bool vr_mode_state{};
};
class IStorageImpl {
public:
virtual ~IStorageImpl();
virtual std::vector<u8>& GetData() = 0;
virtual const std::vector<u8>& GetData() const = 0;
virtual std::size_t GetSize() const = 0;
};
class IStorage final : public ServiceFramework<IStorage> {
public:
explicit IStorage(std::vector<u8>&& buffer);
~IStorage() override;
std::vector<u8>& GetData() {
return impl->GetData();
}
const std::vector<u8>& GetData() const {
return impl->GetData();
}
std::size_t GetSize() const {
return impl->GetSize();
}
private:
void Register();
void Open(Kernel::HLERequestContext& ctx);
std::shared_ptr<IStorageImpl> impl;
};
class IStorageAccessor final : public ServiceFramework<IStorageAccessor> {
public:
explicit IStorageAccessor(IStorage& backing);
~IStorageAccessor() override;
private:
void GetSize(Kernel::HLERequestContext& ctx);
void Write(Kernel::HLERequestContext& ctx);
void Read(Kernel::HLERequestContext& ctx);
IStorage& backing;
};
class ILibraryAppletCreator final : public ServiceFramework<ILibraryAppletCreator> {
public:
explicit ILibraryAppletCreator(Core::System& system_);
~ILibraryAppletCreator() override;
private:
void CreateLibraryApplet(Kernel::HLERequestContext& ctx);
void CreateStorage(Kernel::HLERequestContext& ctx);
void CreateTransferMemoryStorage(Kernel::HLERequestContext& ctx);
Core::System& system;
};
class IApplicationFunctions final : public ServiceFramework<IApplicationFunctions> {
public:
explicit IApplicationFunctions(Core::System& system_);
~IApplicationFunctions() override;
private:
void PopLaunchParameter(Kernel::HLERequestContext& ctx);
void CreateApplicationAndRequestToStartForQuest(Kernel::HLERequestContext& ctx);
void EnsureSaveData(Kernel::HLERequestContext& ctx);
void SetTerminateResult(Kernel::HLERequestContext& ctx);
void GetDisplayVersion(Kernel::HLERequestContext& ctx);
void GetDesiredLanguage(Kernel::HLERequestContext& ctx);
void InitializeGamePlayRecording(Kernel::HLERequestContext& ctx);
void SetGamePlayRecordingState(Kernel::HLERequestContext& ctx);
void NotifyRunning(Kernel::HLERequestContext& ctx);
void GetPseudoDeviceId(Kernel::HLERequestContext& ctx);
void ExtendSaveData(Kernel::HLERequestContext& ctx);
void GetSaveDataSize(Kernel::HLERequestContext& ctx);
void BeginBlockingHomeButtonShortAndLongPressed(Kernel::HLERequestContext& ctx);
void EndBlockingHomeButtonShortAndLongPressed(Kernel::HLERequestContext& ctx);
void BeginBlockingHomeButton(Kernel::HLERequestContext& ctx);
void EndBlockingHomeButton(Kernel::HLERequestContext& ctx);
void EnableApplicationCrashReport(Kernel::HLERequestContext& ctx);
void InitializeApplicationCopyrightFrameBuffer(Kernel::HLERequestContext& ctx);
void SetApplicationCopyrightImage(Kernel::HLERequestContext& ctx);
void SetApplicationCopyrightVisibility(Kernel::HLERequestContext& ctx);
void QueryApplicationPlayStatistics(Kernel::HLERequestContext& ctx);
void QueryApplicationPlayStatisticsByUid(Kernel::HLERequestContext& ctx);
void GetGpuErrorDetectedSystemEvent(Kernel::HLERequestContext& ctx);
void GetFriendInvitationStorageChannelEvent(Kernel::HLERequestContext& ctx);
bool launch_popped_application_specific = false;
bool launch_popped_account_preselect = false;
Kernel::EventPair gpu_error_detected_event;
Kernel::EventPair friend_invitation_storage_channel_event;
Core::System& system;
};
class IHomeMenuFunctions final : public ServiceFramework<IHomeMenuFunctions> {
public:
explicit IHomeMenuFunctions(Kernel::KernelCore& kernel);
~IHomeMenuFunctions() override;
private:
void RequestToGetForeground(Kernel::HLERequestContext& ctx);
void GetPopFromGeneralChannelEvent(Kernel::HLERequestContext& ctx);
Kernel::EventPair pop_from_general_channel_event;
Kernel::KernelCore& kernel;
};
class IGlobalStateController final : public ServiceFramework<IGlobalStateController> {
public:
IGlobalStateController();
~IGlobalStateController() override;
};
class IApplicationCreator final : public ServiceFramework<IApplicationCreator> {
public:
IApplicationCreator();
~IApplicationCreator() override;
};
class IProcessWindingController final : public ServiceFramework<IProcessWindingController> {
public:
IProcessWindingController();
~IProcessWindingController() override;
};
/// Registers all AM services with the specified service manager.
void InstallInterfaces(SM::ServiceManager& service_manager,
std::shared_ptr<NVFlinger::NVFlinger> nvflinger, Core::System& system);
} // namespace Service::AM