// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "common/common_types.h"
#include "common/swap.h"
#include "core/hle/result.h"
namespace Service::Account {
constexpr size_t MAX_USERS = 8;
constexpr size_t MAX_DATA = 128;
static const u128 INVALID_UUID = {0, 0};
struct UUID {
// UUIDs which are 0 are considered invalid!
u128 uuid = INVALID_UUID;
UUID() = default;
explicit UUID(const u128& id) : uuid{id} {}
explicit UUID(const u64 lo, const u64 hi) {
uuid[0] = lo;
uuid[1] = hi;
};
explicit operator bool() const {
return uuid[0] != INVALID_UUID[0] && uuid[1] != INVALID_UUID[1];
}
bool operator==(const UUID& rhs) const {
return std::tie(uuid[0], uuid[1]) == std::tie(rhs.uuid[0], rhs.uuid[1]);
}
bool operator!=(const UUID& rhs) const {
return !operator==(rhs);
}
// TODO(ogniK): Properly generate uuids based on RFC-4122
const UUID& Generate() {
uuid[0] = (static_cast<u64>(std::rand()) << 32) | std::rand();
uuid[1] = (static_cast<u64>(std::rand()) << 32) | std::rand();
return *this;
}
void Invalidate() {
uuid = INVALID_UUID;
}
std::string Format() const {
return fmt::format("0x{:016X}{:016X}", uuid[1], uuid[0]);
}
};
static_assert(sizeof(UUID) == 16, "UUID is an invalid size!");
/// This holds general information about a users profile. This is where we store all the information
/// based on a specific user
struct ProfileInfo {
UUID user_uuid;
std::array<u8, 0x20> username;
u64 creation_time;
std::array<u8, MAX_DATA> data; // TODO(ognik): Work out what this is
bool is_open;
};
struct ProfileBase {
UUID user_uuid;
u64_le timestamp;
std::array<u8, 0x20> username;
const void Invalidate() {
user_uuid.Invalidate();
timestamp = 0;
username.fill(0);
}
};
static_assert(sizeof(ProfileBase) == 0x38, "ProfileBase is an invalid size");
/// The profile manager is used for handling multiple user profiles at once. It keeps track of open
/// users, all the accounts registered on the "system" as well as fetching individual "ProfileInfo"
/// objects
class ProfileManager {
public:
ProfileManager(); // TODO(ogniK): Load from system save
ResultCode AddUser(ProfileInfo user);
ResultCode CreateNewUser(UUID uuid, std::array<u8, 0x20>& username);
ResultCode CreateNewUser(UUID uuid, const std::string& username);
size_t GetUserIndex(const UUID& uuid) const;
size_t GetUserIndex(ProfileInfo user) const;
bool GetProfileBase(size_t index, ProfileBase& profile) const;
bool GetProfileBase(UUID uuid, ProfileBase& profile) const;
bool GetProfileBase(ProfileInfo user, ProfileBase& profile) const;
bool GetProfileBaseAndData(size_t index, ProfileBase& profile, std::array<u8, MAX_DATA>& data);
bool GetProfileBaseAndData(UUID uuid, ProfileBase& profile, std::array<u8, MAX_DATA>& data);
bool GetProfileBaseAndData(ProfileInfo user, ProfileBase& profile,
std::array<u8, MAX_DATA>& data);
size_t GetUserCount() const;
bool UserExists(UUID uuid) const;
void OpenUser(UUID uuid);
void CloseUser(UUID uuid);
std::array<UUID, MAX_USERS> GetOpenUsers() const;
std::array<UUID, MAX_USERS> GetAllUsers() const;
UUID GetLastOpenedUser() const;
bool CanSystemRegisterUser() const;
private:
std::array<ProfileInfo, MAX_USERS> profiles{};
size_t user_count = 0;
size_t AddToProfiles(const ProfileInfo& profile);
bool RemoveProfileAtIdx(size_t index);
UUID last_opened_user{0, 0};
};
using ProfileManagerPtr = std::unique_ptr<ProfileManager>;
}; // namespace Service::Account