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// Copyright 2014 Citra Emulator Project / PPSSPP Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <algorithm>
#include <array>
#include <cstddef>
#include <string>
#include <vector>
#include <boost/smart_ptr/intrusive_ptr.hpp>
#include "common/common_types.h"
#include "core/hle/result.h"

namespace Kernel {

using Handle = u32;

class Thread;

// TODO: Verify code
const ResultCode ERR_OUT_OF_HANDLES(ErrorDescription::OutOfMemory, ErrorModule::Kernel,
                                    ErrorSummary::OutOfResource, ErrorLevel::Temporary);
// TOOD: Verify code
const ResultCode ERR_INVALID_HANDLE(ErrorDescription::InvalidHandle, ErrorModule::Kernel,
                                    ErrorSummary::InvalidArgument, ErrorLevel::Permanent);

enum KernelHandle : Handle {
    CurrentThread = 0xFFFF8000,
    CurrentProcess = 0xFFFF8001,
};

enum class HandleType : u32 {
    Unknown,
    Event,
    Mutex,
    SharedMemory,
    Thread,
    Process,
    AddressArbiter,
    Semaphore,
    Timer,
    ResourceLimit,
    CodeSet,
    ClientPort,
    ServerPort,
    ClientSession,
    ServerSession,
};

enum {
    DEFAULT_STACK_SIZE = 0x4000,
};

enum class ResetType {
    OneShot,
    Sticky,
    Pulse,
};

class Object : NonCopyable {
public:
    virtual ~Object() {}

    /// Returns a unique identifier for the object. For debugging purposes only.
    unsigned int GetObjectId() const {
        return object_id;
    }

    virtual std::string GetTypeName() const {
        return "[BAD KERNEL OBJECT TYPE]";
    }
    virtual std::string GetName() const {
        return "[UNKNOWN KERNEL OBJECT]";
    }
    virtual Kernel::HandleType GetHandleType() const = 0;

    /**
     * Check if a thread can wait on the object
     * @return True if a thread can wait on the object, otherwise false
     */
    bool IsWaitable() const {
        switch (GetHandleType()) {
        case HandleType::Event:
        case HandleType::Mutex:
        case HandleType::Thread:
        case HandleType::Semaphore:
        case HandleType::Timer:
        case HandleType::ServerPort:
        case HandleType::ServerSession:
            return true;

        case HandleType::Unknown:
        case HandleType::SharedMemory:
        case HandleType::Process:
        case HandleType::AddressArbiter:
        case HandleType::ResourceLimit:
        case HandleType::CodeSet:
        case HandleType::ClientPort:
        case HandleType::ClientSession:
            return false;
        }
    }

public:
    static unsigned int next_object_id;

private:
    friend void intrusive_ptr_add_ref(Object*);
    friend void intrusive_ptr_release(Object*);

    unsigned int ref_count = 0;
    unsigned int object_id = next_object_id++;
};

// Special functions used by boost::instrusive_ptr to do automatic ref-counting
inline void intrusive_ptr_add_ref(Object* object) {
    ++object->ref_count;
}

inline void intrusive_ptr_release(Object* object) {
    if (--object->ref_count == 0) {
        delete object;
    }
}

template <typename T>
using SharedPtr = boost::intrusive_ptr<T>;

/// Class that represents a Kernel object that a thread can be waiting on
class WaitObject : public Object {
public:
    /**
     * Check if the specified thread should wait until the object is available
     * @param thread The thread about which we're deciding.
     * @return True if the current thread should wait due to this object being unavailable
     */
    virtual bool ShouldWait(Thread* thread) const = 0;

    /// Acquire/lock the object for the specified thread if it is available
    virtual void Acquire(Thread* thread) = 0;

    /**
     * Add a thread to wait on this object
     * @param thread Pointer to thread to add
     */
    virtual void AddWaitingThread(SharedPtr<Thread> thread);

    /**
     * Removes a thread from waiting on this object (e.g. if it was resumed already)
     * @param thread Pointer to thread to remove
     */
    virtual void RemoveWaitingThread(Thread* thread);

    /**
     * Wake up all threads waiting on this object that can be awoken, in priority order,
     * and set the synchronization result and output of the thread.
     */
    virtual void WakeupAllWaitingThreads();

    /// Obtains the highest priority thread that is ready to run from this object's waiting list.
    SharedPtr<Thread> GetHighestPriorityReadyThread();

    /// Get a const reference to the waiting threads list for debug use
    const std::vector<SharedPtr<Thread>>& GetWaitingThreads() const;

private:
    /// Threads waiting for this object to become available
    std::vector<SharedPtr<Thread>> waiting_threads;
};

/**
 * This class allows the creation of Handles, which are references to objects that can be tested
 * for validity and looked up. Here they are used to pass references to kernel objects to/from the
 * emulated process. it has been designed so that it follows the same handle format and has
 * approximately the same restrictions as the handle manager in the CTR-OS.
 *
 * Handles contain two sub-fields: a slot index (bits 31:15) and a generation value (bits 14:0).
 * The slot index is used to index into the arrays in this class to access the data corresponding
 * to the Handle.
 *
 * To prevent accidental use of a freed Handle whose slot has already been reused, a global counter
 * is kept and incremented every time a Handle is created. This is the Handle's "generation". The
 * value of the counter is stored into the Handle as well as in the handle table (in the
 * "generations" array). When looking up a handle, the Handle's generation must match with the
 * value stored on the class, otherwise the Handle is considered invalid.
 *
 * To find free slots when allocating a Handle without needing to scan the entire object array, the
 * generations field of unallocated slots is re-purposed as a linked list of indices to free slots.
 * When a Handle is created, an index is popped off the list and used for the new Handle. When it
 * is destroyed, it is again pushed onto the list to be re-used by the next allocation. It is
 * likely that this allocation strategy differs from the one used in CTR-OS, but this hasn't been
 * verified and isn't likely to cause any problems.
 */
class HandleTable final : NonCopyable {
public:
    HandleTable();

    /**
     * Allocates a handle for the given object.
     * @return The created Handle or one of the following errors:
     *           - `ERR_OUT_OF_HANDLES`: the maximum number of handles has been exceeded.
     */
    ResultVal<Handle> Create(SharedPtr<Object> obj);

    /**
     * Returns a new handle that points to the same object as the passed in handle.
     * @return The duplicated Handle or one of the following errors:
     *           - `ERR_INVALID_HANDLE`: an invalid handle was passed in.
     *           - Any errors returned by `Create()`.
     */
    ResultVal<Handle> Duplicate(Handle handle);

    /**
     * Closes a handle, removing it from the table and decreasing the object's ref-count.
     * @return `RESULT_SUCCESS` or one of the following errors:
     *           - `ERR_INVALID_HANDLE`: an invalid handle was passed in.
     */
    ResultCode Close(Handle handle);

    /// Checks if a handle is valid and points to an existing object.
    bool IsValid(Handle handle) const;

    /**
     * Looks up a handle.
     * @return Pointer to the looked-up object, or `nullptr` if the handle is not valid.
     */
    SharedPtr<Object> GetGeneric(Handle handle) const;

    /**
     * Looks up a handle while verifying its type.
     * @return Pointer to the looked-up object, or `nullptr` if the handle is not valid or its
     *         type differs from the handle type `T::HANDLE_TYPE`.
     */
    template <class T>
    SharedPtr<T> Get(Handle handle) const {
        SharedPtr<Object> object = GetGeneric(handle);
        if (object != nullptr && object->GetHandleType() == T::HANDLE_TYPE) {
            return boost::static_pointer_cast<T>(std::move(object));
        }
        return nullptr;
    }

    /**
     * Looks up a handle while verifying that it is an object that a thread can wait on
     * @return Pointer to the looked-up object, or `nullptr` if the handle is not valid or it is
     *         not a waitable object.
     */
    SharedPtr<WaitObject> GetWaitObject(Handle handle) const {
        SharedPtr<Object> object = GetGeneric(handle);
        if (object != nullptr && object->IsWaitable()) {
            return boost::static_pointer_cast<WaitObject>(std::move(object));
        }
        return nullptr;
    }

    /// Closes all handles held in this table.
    void Clear();

private:
    /**
     * This is the maximum limit of handles allowed per process in CTR-OS. It can be further
     * reduced by ExHeader values, but this is not emulated here.
     */
    static const size_t MAX_COUNT = 4096;

    static u16 GetSlot(Handle handle) {
        return handle >> 15;
    }
    static u16 GetGeneration(Handle handle) {
        return handle & 0x7FFF;
    }

    /// Stores the Object referenced by the handle or null if the slot is empty.
    std::array<SharedPtr<Object>, MAX_COUNT> objects;

    /**
     * The value of `next_generation` when the handle was created, used to check for validity. For
     * empty slots, contains the index of the next free slot in the list.
     */
    std::array<u16, MAX_COUNT> generations;

    /**
     * Global counter of the number of created handles. Stored in `generations` when a handle is
     * created, and wraps around to 1 when it hits 0x8000.
     */
    u16 next_generation;

    /// Head of the free slots linked list.
    u16 next_free_slot;
};

extern HandleTable g_handle_table;

/// Initialize the kernel with the specified system mode.
void Init(u32 system_mode);

/// Shutdown the kernel
void Shutdown();

} // namespace