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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "core/file_sys/vfs.h"
namespace FileSys {
VirtualFile PatchIPS(const VirtualFile& in, const VirtualFile& ips);
class IPSwitchCompiler {
public:
explicit IPSwitchCompiler(VirtualFile patch_text);
~IPSwitchCompiler();
std::array<u8, 0x20> GetBuildID() const;
bool IsValid() const;
VirtualFile Apply(const VirtualFile& in) const;
private:
void ParseFlag(const std::string& flag);
void Parse();
bool valid = false;
struct IPSwitchPatch {
std::string name;
bool enabled;
std::map<u32, std::vector<u8>> records;
};
VirtualFile patch_text;
std::vector<IPSwitchPatch> patches;
std::array<u8, 0x20> nso_build_id{};
bool is_little_endian = false;
s64 offset_shift = 0;
bool print_values = false;
std::string last_comment = "";
};
} // namespace FileSys
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