// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/alignment.h"
#include "common/common_funcs.h"
#include "core/file_sys/errors.h"
#include "core/file_sys/fs_memory_management.h"
#include "core/file_sys/fs_path_utility.h"
#include "core/file_sys/fs_string_util.h"
#include "core/hle/result.h"
namespace FileSys {
class DirectoryPathParser;
class Path {
YUZU_NON_COPYABLE(Path);
YUZU_NON_MOVEABLE(Path);
private:
static constexpr const char* EmptyPath = "";
static constexpr size_t WriteBufferAlignmentLength = 8;
private:
friend class DirectoryPathParser;
public:
class WriteBuffer {
YUZU_NON_COPYABLE(WriteBuffer);
private:
char* m_buffer;
size_t m_length_and_is_normalized;
public:
constexpr WriteBuffer() : m_buffer(nullptr), m_length_and_is_normalized(0) {}
constexpr ~WriteBuffer() {
if (m_buffer != nullptr) {
Deallocate(m_buffer, this->GetLength());
this->ResetBuffer();
}
}
constexpr WriteBuffer(WriteBuffer&& rhs)
: m_buffer(rhs.m_buffer), m_length_and_is_normalized(rhs.m_length_and_is_normalized) {
rhs.ResetBuffer();
}
constexpr WriteBuffer& operator=(WriteBuffer&& rhs) {
if (m_buffer != nullptr) {
Deallocate(m_buffer, this->GetLength());
}
m_buffer = rhs.m_buffer;
m_length_and_is_normalized = rhs.m_length_and_is_normalized;
rhs.ResetBuffer();
return *this;
}
constexpr void ResetBuffer() {
m_buffer = nullptr;
this->SetLength(0);
}
constexpr char* Get() const {
return m_buffer;
}
constexpr size_t GetLength() const {
return m_length_and_is_normalized >> 1;
}
constexpr bool IsNormalized() const {
return static_cast<bool>(m_length_and_is_normalized & 1);
}
constexpr void SetNormalized() {
m_length_and_is_normalized |= static_cast<size_t>(1);
}
constexpr void SetNotNormalized() {
m_length_and_is_normalized &= ~static_cast<size_t>(1);
}
private:
constexpr WriteBuffer(char* buffer, size_t length)
: m_buffer(buffer), m_length_and_is_normalized(0) {
this->SetLength(length);
}
public:
static WriteBuffer Make(size_t length) {
if (void* alloc = Allocate(length); alloc != nullptr) {
return WriteBuffer(static_cast<char*>(alloc), length);
} else {
return WriteBuffer();
}
}
private:
constexpr void SetLength(size_t size) {
m_length_and_is_normalized = (m_length_and_is_normalized & 1) | (size << 1);
}
};
private:
const char* m_str;
WriteBuffer m_write_buffer;
public:
constexpr Path() : m_str(EmptyPath), m_write_buffer() {}
constexpr Path(const char* s) : m_str(s), m_write_buffer() {
m_write_buffer.SetNormalized();
}
constexpr ~Path() = default;
constexpr Result SetShallowBuffer(const char* buffer) {
// Check pre-conditions
ASSERT(m_write_buffer.GetLength() == 0);
// Check the buffer is valid
R_UNLESS(buffer != nullptr, ResultNullptrArgument);
// Set buffer
this->SetReadOnlyBuffer(buffer);
// Note that we're normalized
this->SetNormalized();
R_SUCCEED();
}
constexpr const char* GetString() const {
// Check pre-conditions
ASSERT(this->IsNormalized());
return m_str;
}
constexpr size_t GetLength() const {
if (std::is_constant_evaluated()) {
return Strlen(this->GetString());
} else {
return std::strlen(this->GetString());
}
}
constexpr bool IsEmpty() const {
return *m_str == '\x00';
}
constexpr bool IsMatchHead(const char* p, size_t len) const {
return Strncmp(this->GetString(), p, len) == 0;
}
Result Initialize(const Path& rhs) {
// Check the other path is normalized
const bool normalized = rhs.IsNormalized();
R_UNLESS(normalized, ResultNotNormalized);
// Allocate buffer for our path
const auto len = rhs.GetLength();
R_TRY(this->Preallocate(len + 1));
// Copy the path
const size_t copied = Strlcpy<char>(m_write_buffer.Get(), rhs.GetString(), len + 1);
R_UNLESS(copied == len, ResultUnexpectedInPathA);
// Set normalized
this->SetNormalized();
R_SUCCEED();
}
Result Initialize(const char* path, size_t len) {
// Check the path is valid
R_UNLESS(path != nullptr, ResultNullptrArgument);
// Initialize
R_TRY(this->InitializeImpl(path, len));
// Set not normalized
this->SetNotNormalized();
R_SUCCEED();
}
Result Initialize(const char* path) {
// Check the path is valid
R_UNLESS(path != nullptr, ResultNullptrArgument);
R_RETURN(this->Initialize(path, std::strlen(path)));
}
Result InitializeWithReplaceBackslash(const char* path) {
// Check the path is valid
R_UNLESS(path != nullptr, ResultNullptrArgument);
// Initialize
R_TRY(this->InitializeImpl(path, std::strlen(path)));
// Replace slashes as desired
if (const auto write_buffer_length = m_write_buffer.GetLength(); write_buffer_length > 1) {
Replace(m_write_buffer.Get(), write_buffer_length - 1, '\\', '/');
}
// Set not normalized
this->SetNotNormalized();
R_SUCCEED();
}
Result InitializeWithReplaceForwardSlashes(const char* path) {
// Check the path is valid
R_UNLESS(path != nullptr, ResultNullptrArgument);
// Initialize
R_TRY(this->InitializeImpl(path, std::strlen(path)));
// Replace slashes as desired
if (m_write_buffer.GetLength() > 1) {
if (auto* p = m_write_buffer.Get(); p[0] == '/' && p[1] == '/') {
p[0] = '\\';
p[1] = '\\';
}
}
// Set not normalized
this->SetNotNormalized();
R_SUCCEED();
}
Result InitializeWithNormalization(const char* path, size_t size) {
// Check the path is valid
R_UNLESS(path != nullptr, ResultNullptrArgument);
// Initialize
R_TRY(this->InitializeImpl(path, size));
// Set not normalized
this->SetNotNormalized();
// Perform normalization
PathFlags path_flags;
if (IsPathRelative(m_str)) {
path_flags.AllowRelativePath();
} else if (IsWindowsPath(m_str, true)) {
path_flags.AllowWindowsPath();
} else {
/* NOTE: In this case, Nintendo checks is normalized, then sets is normalized, then
* returns success. */
/* This seems like a bug. */
size_t dummy;
bool normalized;
R_TRY(PathFormatter::IsNormalized(std::addressof(normalized), std::addressof(dummy),
m_str));
this->SetNormalized();
R_SUCCEED();
}
// Normalize
R_TRY(this->Normalize(path_flags));
this->SetNormalized();
R_SUCCEED();
}
Result InitializeWithNormalization(const char* path) {
// Check the path is valid
R_UNLESS(path != nullptr, ResultNullptrArgument);
R_RETURN(this->InitializeWithNormalization(path, std::strlen(path)));
}
Result InitializeAsEmpty() {
// Clear our buffer
this->ClearBuffer();
// Set normalized
this->SetNormalized();
R_SUCCEED();
}
Result AppendChild(const char* child) {
// Check the path is valid
R_UNLESS(child != nullptr, ResultNullptrArgument);
// Basic checks. If we have a path and the child is empty, we have nothing to do
const char* c = child;
if (m_str[0]) {
// Skip an early separator
if (*c == '/') {
++c;
}
R_SUCCEED_IF(*c == '\x00');
}
// If we don't have a string, we can just initialize
auto cur_len = std::strlen(m_str);
if (cur_len == 0) {
R_RETURN(this->Initialize(child));
}
// Remove a trailing separator
if (m_str[cur_len - 1] == '/' || m_str[cur_len - 1] == '\\') {
--cur_len;
}
// Get the child path's length
auto child_len = std::strlen(c);
// Reset our write buffer
WriteBuffer old_write_buffer;
if (m_write_buffer.Get() != nullptr) {
old_write_buffer = std::move(m_write_buffer);
this->ClearBuffer();
}
// Pre-allocate the new buffer
R_TRY(this->Preallocate(cur_len + 1 + child_len + 1));
// Get our write buffer
auto* dst = m_write_buffer.Get();
if (old_write_buffer.Get() != nullptr && cur_len > 0) {
Strlcpy<char>(dst, old_write_buffer.Get(), cur_len + 1);
}
// Add separator
dst[cur_len] = '/';
// Copy the child path
const size_t copied = Strlcpy<char>(dst + cur_len + 1, c, child_len + 1);
R_UNLESS(copied == child_len, ResultUnexpectedInPathA);
R_SUCCEED();
}
Result AppendChild(const Path& rhs) {
R_RETURN(this->AppendChild(rhs.GetString()));
}
Result Combine(const Path& parent, const Path& child) {
// Get the lengths
const auto p_len = parent.GetLength();
const auto c_len = child.GetLength();
// Allocate our buffer
R_TRY(this->Preallocate(p_len + c_len + 1));
// Initialize as parent
R_TRY(this->Initialize(parent));
// If we're empty, we can just initialize as child
if (this->IsEmpty()) {
R_TRY(this->Initialize(child));
} else {
// Otherwise, we should append the child
R_TRY(this->AppendChild(child));
}
R_SUCCEED();
}
Result RemoveChild() {
// If we don't have a write-buffer, ensure that we have one
if (m_write_buffer.Get() == nullptr) {
if (const auto len = std::strlen(m_str); len > 0) {
R_TRY(this->Preallocate(len));
Strlcpy<char>(m_write_buffer.Get(), m_str, len + 1);
}
}
// Check that it's possible for us to remove a child
auto* p = m_write_buffer.Get();
s32 len = std::strlen(p);
R_UNLESS(len != 1 || (p[0] != '/' && p[0] != '.'), ResultNotImplemented);
// Handle a trailing separator
if (len > 0 && (p[len - 1] == '\\' || p[len - 1] == '/')) {
--len;
}
// Remove the child path segment
while ((--len) >= 0 && p[len]) {
if (p[len] == '/' || p[len] == '\\') {
if (len > 0) {
p[len] = 0;
} else {
p[1] = 0;
len = 1;
}
break;
}
}
// Check that length remains > 0
R_UNLESS(len > 0, ResultNotImplemented);
R_SUCCEED();
}
Result Normalize(const PathFlags& flags) {
// If we're already normalized, nothing to do
R_SUCCEED_IF(this->IsNormalized());
// Check if we're normalized
bool normalized;
size_t dummy;
R_TRY(PathFormatter::IsNormalized(std::addressof(normalized), std::addressof(dummy), m_str,
flags));
// If we're not normalized, normalize
if (!normalized) {
// Determine necessary buffer length
auto len = m_write_buffer.GetLength();
if (flags.IsRelativePathAllowed() && IsPathRelative(m_str)) {
len += 2;
}
if (flags.IsWindowsPathAllowed() && IsWindowsPath(m_str, true)) {
len += 1;
}
// Allocate a new buffer
const size_t size = Common::AlignUp(len, WriteBufferAlignmentLength);
auto buf = WriteBuffer::Make(size);
R_UNLESS(buf.Get() != nullptr, ResultAllocationMemoryFailedMakeUnique);
// Normalize into it
R_TRY(PathFormatter::Normalize(buf.Get(), size, m_write_buffer.Get(),
m_write_buffer.GetLength(), flags));
// Set the normalized buffer as our buffer
this->SetModifiableBuffer(std::move(buf));
}
// Set normalized
this->SetNormalized();
R_SUCCEED();
}
private:
void ClearBuffer() {
m_write_buffer.ResetBuffer();
m_str = EmptyPath;
}
void SetModifiableBuffer(WriteBuffer&& buffer) {
// Check pre-conditions
ASSERT(buffer.Get() != nullptr);
ASSERT(buffer.GetLength() > 0);
ASSERT(Common::IsAligned(buffer.GetLength(), WriteBufferAlignmentLength));
// Get whether we're normalized
if (m_write_buffer.IsNormalized()) {
buffer.SetNormalized();
} else {
buffer.SetNotNormalized();
}
// Set write buffer
m_write_buffer = std::move(buffer);
m_str = m_write_buffer.Get();
}
constexpr void SetReadOnlyBuffer(const char* buffer) {
m_str = buffer;
m_write_buffer.ResetBuffer();
}
Result Preallocate(size_t length) {
// Allocate additional space, if needed
if (length > m_write_buffer.GetLength()) {
// Allocate buffer
const size_t size = Common::AlignUp(length, WriteBufferAlignmentLength);
auto buf = WriteBuffer::Make(size);
R_UNLESS(buf.Get() != nullptr, ResultAllocationMemoryFailedMakeUnique);
// Set write buffer
this->SetModifiableBuffer(std::move(buf));
}
R_SUCCEED();
}
Result InitializeImpl(const char* path, size_t size) {
if (size > 0 && path[0]) {
// Pre allocate a buffer for the path
R_TRY(this->Preallocate(size + 1));
// Copy the path
const size_t copied = Strlcpy<char>(m_write_buffer.Get(), path, size + 1);
R_UNLESS(copied >= size, ResultUnexpectedInPathA);
} else {
// We can just clear the buffer
this->ClearBuffer();
}
R_SUCCEED();
}
constexpr char* GetWriteBuffer() {
ASSERT(m_write_buffer.Get() != nullptr);
return m_write_buffer.Get();
}
constexpr size_t GetWriteBufferLength() const {
return m_write_buffer.GetLength();
}
constexpr bool IsNormalized() const {
return m_write_buffer.IsNormalized();
}
constexpr void SetNormalized() {
m_write_buffer.SetNormalized();
}
constexpr void SetNotNormalized() {
m_write_buffer.SetNotNormalized();
}
public:
bool operator==(const FileSys::Path& rhs) const {
return std::strcmp(this->GetString(), rhs.GetString()) == 0;
}
bool operator!=(const FileSys::Path& rhs) const {
return !(*this == rhs);
}
bool operator==(const char* p) const {
return std::strcmp(this->GetString(), p) == 0;
}
bool operator!=(const char* p) const {
return !(*this == p);
}
};
inline Result SetUpFixedPath(FileSys::Path* out, const char* s) {
// Verify the path is normalized
bool normalized;
size_t dummy;
R_TRY(PathNormalizer::IsNormalized(std::addressof(normalized), std::addressof(dummy), s));
R_UNLESS(normalized, ResultInvalidPathFormat);
// Set the fixed path
R_RETURN(out->SetShallowBuffer(s));
}
constexpr inline bool IsWindowsDriveRootPath(const FileSys::Path& path) {
const char* const str = path.GetString();
return IsWindowsDrive(str) &&
(str[2] == StringTraits::DirectorySeparator ||
str[2] == StringTraits::AlternateDirectorySeparator) &&
str[3] == StringTraits::NullTerminator;
}
} // namespace FileSys