// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/string_util.h"
#include "common/swap.h"
#include "core/file_sys/control_metadata.h"
namespace FileSys {
const std::array<const char*, 15> LANGUAGE_NAMES = {
"AmericanEnglish", "BritishEnglish", "Japanese",
"French", "German", "LatinAmericanSpanish",
"Spanish", "Italian", "Dutch",
"CanadianFrench", "Portugese", "Russian",
"Korean", "Taiwanese", "Chinese",
};
std::string LanguageEntry::GetApplicationName() const {
return Common::StringFromFixedZeroTerminatedBuffer(application_name.data(),
application_name.size());
}
std::string LanguageEntry::GetDeveloperName() const {
return Common::StringFromFixedZeroTerminatedBuffer(developer_name.data(),
developer_name.size());
}
NACP::NACP(VirtualFile file) : raw(std::make_unique<RawNACP>()) {
file->ReadObject(raw.get());
}
NACP::~NACP() = default;
const LanguageEntry& NACP::GetLanguageEntry(Language language) const {
if (language != Language::Default) {
return raw->language_entries.at(static_cast<u8>(language));
}
for (const auto& language_entry : raw->language_entries) {
if (!language_entry.GetApplicationName().empty())
return language_entry;
}
// Fallback to English
return GetLanguageEntry(Language::AmericanEnglish);
}
std::string NACP::GetApplicationName(Language language) const {
return GetLanguageEntry(language).GetApplicationName();
}
std::string NACP::GetDeveloperName(Language language) const {
return GetLanguageEntry(language).GetDeveloperName();
}
u64 NACP::GetTitleId() const {
return raw->title_id;
}
u64 NACP::GetDLCBaseTitleId() const {
return raw->dlc_base_title_id;
}
std::string NACP::GetVersionString() const {
return Common::StringFromFixedZeroTerminatedBuffer(raw->version_string.data(),
raw->version_string.size());
}
} // namespace FileSys