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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <span>
#include <vector>
#include "common/common_types.h"
namespace Common::Compression {
/**
* Compresses a source memory region with Zstandard and returns the compressed data in a vector.
*
* @param source The uncompressed source memory region.
* @param source_size The size of the uncompressed source memory region.
* @param compression_level The used compression level. Should be between 1 and 22.
*
* @return the compressed data.
*/
[[nodiscard]] std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size,
s32 compression_level);
/**
* Compresses a source memory region with Zstandard with the default compression level and returns
* the compressed data in a vector.
*
* @param source The uncompressed source memory region.
* @param source_size The size of the uncompressed source memory region.
*
* @return the compressed data.
*/
[[nodiscard]] std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size);
/**
* Decompresses a source memory region with Zstandard and returns the uncompressed data in a vector.
*
* @param compressed the compressed source memory region.
*
* @return the decompressed data.
*/
[[nodiscard]] std::vector<u8> DecompressDataZSTD(std::span<const u8> compressed);
} // namespace Common::Compression
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