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#pragma once
#include "Object.h"
#include "Weapon.h"
struct CProjectileInfo : public CObject {
eWeaponType m_eWeaponType;
CEntity *m_pSource;
int m_nExplosionTime;
char m_bInUse;
char field_13;
char field_14;
char field_15;
CVector m_vecPos;
static CProjectileInfo *GetProjectileInfo(int32 id);
static CProjectileInfo *ms_apProjectile;
};
extern CProjectileInfo *gaProjectileInfo;
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