summaryrefslogtreecommitdiffstats
path: root/src/vehicles/Transmission.cpp
blob: 1aeabfe0288205409df857e6bad6c7b9d9e9b689 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
#include "common.h"

#include "Timer.h"
#include "HandlingMgr.h"
#include "Transmission.h"

void
cTransmission::InitGearRatios(void)
{
	static tGear *pGearRatio0 = nil;
	static tGear *pGearRatio1 = nil;
	int i;
	float velocityDiff;

	memset(Gears, 0, sizeof(Gears));

	for(i = 1; i <= nNumberOfGears; i++){
		pGearRatio0 = &Gears[i-1];
		pGearRatio1 = &Gears[i];

		pGearRatio1->fMaxVelocity = (float)i / nNumberOfGears * fMaxVelocity;

		velocityDiff = pGearRatio1->fMaxVelocity - pGearRatio0->fMaxVelocity;

		if(i >= nNumberOfGears){
			pGearRatio1->fShiftUpVelocity = fMaxVelocity;
		}else{
			Gears[i+1].fShiftDownVelocity = velocityDiff*0.42f + pGearRatio0->fMaxVelocity;
			pGearRatio1->fShiftUpVelocity = velocityDiff*0.6667f + pGearRatio0->fMaxVelocity;
		}
	}

	// Reverse gear
	Gears[0].fMaxVelocity = fMaxReverseVelocity;
	Gears[0].fShiftUpVelocity = -0.01f;
	Gears[0].fShiftDownVelocity = fMaxReverseVelocity;

	Gears[1].fShiftDownVelocity = -0.01f;
}

void
cTransmission::CalculateGearForSimpleCar(float speed, uint8 &gear)
{
	static tGear *pGearRatio;

	pGearRatio = &Gears[gear];
	fCurVelocity = speed;
	if(speed > pGearRatio->fShiftUpVelocity)
		gear++;
	else if(speed < pGearRatio->fShiftDownVelocity){
		if(gear - 1 < 0)
			gear = 0;
		else
			gear--;
	}
}

float
cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, bool cheat)
{
	static float fAcceleration = 0.0f;
	static float fVelocity;
	static float fCheat;
	static tGear *pGearRatio;

	fVelocity = velocity;
	if(fVelocity < fMaxReverseVelocity){
		fVelocity = fMaxReverseVelocity;
		return 0.0f;
	}
	if(fVelocity > fMaxVelocity){
		fVelocity = fMaxVelocity;
		return 0.0f;
	}
	fCurVelocity = fVelocity;

	assert(gear <= nNumberOfGears);

	pGearRatio = &Gears[gear];
	if(fVelocity > pGearRatio->fShiftUpVelocity){
		if(gear != 0 || gasPedal > 0.0f){
			gear++;
			return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false);
		}
	}else if(fVelocity < pGearRatio->fShiftDownVelocity && gear != 0){
		if(gear != 1 || gasPedal < 0.0f){
			gear--;
			return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false);
		}
	}

	float speedMul, accelMul;

	if(gear < 1){
		// going reverse
		accelMul = (Flags & HANDLING_2G_BOOST) ? 2.0f : 1.0f;
		speedMul = -1.0f;
	}else if(nNumberOfGears == 1){
		accelMul = 1.0f;
		speedMul = 1.0f;
	}else{
		// BUG or not? this is 1.0 normally but 0.0 in the highest gear
		float f = 1.0f - (gear-1)/(nNumberOfGears-1);
		speedMul = 3.0f*sq(f) + 1.0f;
		// This is pretty ugly, could be written more clearly
		if(Flags & HANDLING_2G_BOOST){
			if(gear == 1)
				accelMul = (Flags & HANDLING_1G_BOOST) ? 2.0f : 1.6f;
			else if(gear == 2)
				accelMul = 1.3f;
			else
				accelMul = 1.0f;
		}else if(Flags & HANDLING_1G_BOOST && gear == 1){
			accelMul = 2.0f;
		}else
			accelMul = 1.0f;
	}

	if(cheat)
		fCheat = 1.2f;
	else
		fCheat = 1.0f;
	float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat;
	float accel = (targetVelocity - fVelocity) * (fEngineAcceleration*accelMul) / Abs(targetVelocity);
	if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat))
		fAcceleration = gasPedal * accel * CTimer::GetTimeStep();
	else
		fAcceleration = 0.0f;
	return fAcceleration;
}