summaryrefslogtreecommitdiffstats
path: root/src/vehicles/Bike.h
blob: c524a89c85a33b07d93989dd0f2e63a048712bfe (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
#pragma once

#include "Vehicle.h"
#include "Skidmarks.h"

enum eBikeNodes {
	BIKE_NODE_NONE,
	BIKE_CHASSIS,
	BIKE_FORKS_FRONT,
	BIKE_FORKS_REAR,
	BIKE_WHEEL_FRONT,
	BIKE_WHEEL_REAR,
	BIKE_MUDGUARD,
	BIKE_HANDLEBARS,
	BIKE_NUM_NODES
};

enum {
	BIKEWHEEL_FRONT,
	BIKEWHEEL_REAR,
};

enum {
	BIKESUSP_FRONT_1,
	BIKESUSP_FRONT_2,
	BIKESUSP_REAR_1,
	BIKESUSP_REAR_2,
};

class CBike : public CVehicle
{
public:
	RwFrame *m_aBikeNodes[BIKE_NUM_NODES];
	bool bLeanMatrixClean;
	CMatrix m_leanMatrix;
	CVector wheelieNormal;
	CVector wheelieRight;
	tBikeHandlingData *pBikeHandling;
	AssocGroupId m_bikeAnimType;
	uint8 m_wheelStatus[2];
	CColPoint m_aWheelColPoints[4];
	float m_aSuspensionSpringRatio[4];
	float m_aSuspensionSpringRatioPrev[4];
	float m_aWheelTimer[4];
	float m_bike_unused1;
	eSkidmarkType m_aWheelSkidmarkType[2];
	bool m_aWheelSkidmarkBloody[2];
	bool m_aWheelSkidmarkUnk[2];
	float m_aWheelRotation[2];
	float m_aWheelSpeed[2];
	float m_aWheelPosition[2];
	float m_aWheelBasePosition[2];
	float m_aSuspensionSpringLength[4];
	float m_aSuspensionLineLength[4];
	float m_fHeightAboveRoad;
	float m_fTraction;
	float m_fRearForkLength;
	float m_fFrontForkY;
	float m_fFrontForkZ;
	float m_fFrontForkSlope;
	float m_fBikeSteerAngle;
	float m_fLeanLRAngle;
	float m_fLeanLRAngle2;
	float m_fLeanInput;
	uint32 field_478;
	uint32 field_47C;
	uint8 m_bike_unused2;
	uint8 unused[3];	// looks like padding..but for what?
	uint8 m_bike_flag01 : 1;
	uint8 m_bike_flag02 : 1;
	uint8 m_bike_flag04 : 1;
	uint8 m_bike_flag08 : 1;
	uint8 m_bike_flag10 : 1;
	uint8 m_bike_flag20 : 1;
	uint8 m_bike_flag40 : 1;
	uint8 m_bike_flag80 : 1;
	int16 m_doingBurnout;
	float m_fTireTemperature;
	float someAngle;
	uint32 field_490;
	float m_fFireBlowUpTimer;
	CPhysical *m_aGroundPhysical[4];
	CVector m_aGroundOffset[4];
	CEntity *m_pSetOnFireEntity;
	uint8 m_nWheelsOnGround;
	uint8 m_nDriveWheelsOnGround;
	uint8 m_nDriveWheelsOnGroundPrev;
	float m_fGasPedalAudio;
	tWheelState m_aWheelState[2];

	CBike(int32 id, uint8 CreatedBy);

	// from CEntity
	void SetModelIndex(uint32 id);
	void ProcessControl(void);
	void Teleport(CVector v);
	void PreRender(void);
	void Render(void);

	// from CPhysical
	int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints);

	// from CVehicle
	void ProcessControlInputs(uint8);
	void GetComponentWorldPosition(int32 component, CVector &pos);
	bool IsComponentPresent(int32 component);
	void SetComponentRotation(int32 component, CVector rotation);
	bool IsDoorReady(eDoors door);
	bool IsDoorFullyOpen(eDoors door);
	bool IsDoorClosed(eDoors door);
	bool IsDoorMissing(eDoors door);
	void RemoveRefsToVehicle(CEntity *ent);
	void BlowUpCar(CEntity *ent);
	bool SetUpWheelColModel(CColModel *colModel);
	void BurstTyre(uint8 tyre, bool applyForces);
	bool IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset);
	float GetHeightAboveRoad(void);
	void PlayCarHorn(void);

	void PlayHornIfNecessary(void);
	void ResetSuspension(void);
	void SetupSuspensionLines(void);
	void CalculateLeanMatrix(void);
	void GetCorrectedWorldDoorPosition(CVector &pos, CVector p1, CVector p2);

	void Fix(void);
	void SetupModelNodes(void);
	void ReduceHornCounter(void);
};