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#pragma once
void AsciiToUnicode(const char *src, wchar *dst);
char *UnicodeToAscii(wchar *src);
char *UnicodeToAsciiForSaveLoad(wchar *src);
char *UnicodeToAsciiForMemoryCard(wchar *src);
void UnicodeStrcpy(wchar *dst, const wchar *src);
void UnicodeStrcat(wchar *dst, wchar *append);
int UnicodeStrlen(const wchar *str);
void TextCopy(wchar *dst, const wchar *src);
struct CKeyEntry
{
#ifdef FIX_BUGS
uint32 valueOffset;
#else
wchar *value;
#endif
char key[8];
};
// If this fails, CKeyArray::Load will have to be fixed
VALIDATE_SIZE(CKeyEntry, 12);
class CKeyArray
{
public:
CKeyEntry *entries;
int numEntries; // You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready.
CKeyArray(void) : entries(nil), numEntries(0) {}
~CKeyArray(void) { Unload(); }
void Load(size_t length, int file, size_t *offset);
void Unload(void);
void Update(wchar *chars);
CKeyEntry *BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high);
#ifdef FIX_BUGS
wchar *Search(const char *key, wchar *data, uint8 *result);
#else
wchar *Search(const char *key, uint8* result);
#endif
};
class CData
{
public:
wchar *chars;
int numChars; // You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready.
CData(void) : chars(nil), numChars(0) {}
~CData(void) { Unload(); }
void Load(size_t length, int file, size_t* offset);
void Unload(void);
};
class CMissionTextOffsets
{
public:
struct Entry
{
char szMissionName[8];
uint32 offset;
};
enum {MAX_MISSION_TEXTS = 90}; // beware that LCS has more
Entry data[MAX_MISSION_TEXTS];
uint16 size; // You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready.
CMissionTextOffsets(void) : size(0) {}
void Load(size_t table_size, int file, size_t* bytes_read, int);
};
struct ChunkHeader
{
char magic[4];
int size;
};
class CText
{
CKeyArray keyArray;
CData data;
CKeyArray mission_keyArray;
CData mission_data;
char encoding;
bool bHasMissionTextOffsets;
bool bIsMissionTextLoaded;
char szMissionTableName[8];
CMissionTextOffsets MissionTextOffsets;
public:
CText(void);
void Load(void);
void Unload(void);
wchar *Get(const char *key);
wchar GetUpperCase(wchar c);
void UpperCase(wchar *s);
void GetNameOfLoadedMissionText(char *outName);
void ReadChunkHeader(ChunkHeader *buf, int32 file, size_t *bytes_read);
void LoadMissionText(char *MissionTableName);
};
extern CText TheText;
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