blob: bd9b960302cfe519bd388a48456590241b428a47 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
enum {
WEATHER_RANDOM = -1,
WEATHER_SUNNY = 0,
WEATHER_CLOUDY,
WEATHER_RAINY,
WEATHER_FOGGY,
WEATHER_EXTRA_SUNNY,
WEATHER_HURRICANE,
WEATHER_TOTAL
};
class CWeather
{
public:
static int32 SoundHandle;
static int32 WeatherTypeInList;
static int16 OldWeatherType;
static int16 NewWeatherType;
static int16 ForcedWeatherType;
static bool LightningFlash;
static bool LightningBurst;
static uint32 LightningStart;
static uint32 LightningFlashLastChange;
static uint32 WhenToPlayLightningSound;
static uint32 LightningDuration;
static float ExtraSunnyness;
static float Foggyness;
static float CloudCoverage;
static float Wind;
static float Rain;
static float InterpolationValue;
static float WetRoads;
static float Rainbow;
static float SunGlare;
static float WindClipped;
static float TrafficLightBrightness;
static bool bScriptsForceRain;
static void RenderRainStreaks(void);
static void Update(void);
static void Init(void);
static void ReleaseWeather();
static void ForceWeather(int16);
static void ForceWeatherNow(int16);
static void AddRain();
static void AddHeatHaze();
static void AddBeastie();
};
enum {
NUM_RAIN_STREAKS = 35
};
struct tRainStreak
{
CVector position;
CVector direction;
uint32 timer;
};
extern RwTexture* gpRainDropTex[4];
|