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class RenderBuffer
{
public:
static int VerticesToBeStored;
static int IndicesToBeStored;
static void ClearRenderBuffer(void);
static void StartStoring(int numIndices, int numVertices, RwImVertexIndex **indexStart, RwIm3DVertex **vertexStart);
static void StopStoring(void);
static void RenderStuffInBuffer(void);
};
#define TEMPBUFFERVERTSIZE 512
#define TEMPBUFFERINDEXSIZE 1024
extern int32 TempBufferVerticesStored;
extern int32 TempBufferIndicesStored;
extern RwIm2DVertex TempVertexBuffer[TEMPBUFFERVERTSIZE];
extern RwIm3DVertex *TempBufferRenderVertices;
extern RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE];
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