1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
|
#pragma once
#include "Sprite2d.h"
void AsciiToUnicode(const char *src, wchar *dst);
void UnicodeStrcpy(wchar *dst, const wchar *src);
void UnicodeStrcat(wchar *dst, wchar *append);
int UnicodeStrlen(const wchar *str);
void UnicodeMakeUpperCase(wchar *dst, const wchar *src);
struct CFontDetails
{
CRGBA color;
float scaleX;
float scaleY;
float slant;
float slantRefX;
float slantRefY;
bool8 justify;
bool8 centre;
bool8 rightJustify;
bool8 background;
bool8 backgroundOnlyText;
bool8 proportional;
bool8 bIsShadow;
bool8 bFlash;
bool8 bBold;
float alphaFade;
CRGBA backgroundColor;
float wrapX;
float centreSize;
float rightJustifyWrap;
int16 style;
bool8 bFontHalfTexture;
uint32 bank;
int16 dropShadowPosition;
CRGBA dropColor;
bool8 bFlashState;
int nFlashTimer;
bool8 anonymous_23;
uint32 anonymous_25;
};
struct CFontRenderState
{
uint32 anonymous_0;
float fTextPosX;
float fTextPosY;
float scaleX;
float scaleY;
CRGBA color;
float fExtraSpace;
float slant;
float slantRefX;
float slantRefY;
bool8 bIsShadow;
bool8 bFontHalfTexture;
bool8 proportional;
bool8 anonymous_14;
int16 style;
};
class CSprite2d;
enum {
FONT_BANK,
FONT_STANDARD,
FONT_HEADING,
#ifdef MORE_LANGUAGES
FONT_JAPANESE,
#endif
MAX_FONTS = FONT_HEADING
};
enum {
ALIGN_LEFT,
ALIGN_CENTER,
ALIGN_RIGHT,
};
#ifdef MORE_LANGUAGES
enum
{
FONT_LANGSET_EFIGS,
FONT_LANGSET_RUSSIAN,
FONT_LANGSET_POLISH,
FONT_LANGSET_JAPANESE,
LANGSET_MAX
};
#define FONT_LOCALE(style) (CFont::IsJapanese() ? FONT_JAPANESE : style)
#else
#define FONT_LOCALE(style) (style)
#endif
#ifdef BUTTON_ICONS
enum
{
BUTTON_NONE = -1,
BUTTON_UP,
BUTTON_DOWN,
BUTTON_LEFT,
BUTTON_RIGHT,
BUTTON_CROSS,
BUTTON_CIRCLE,
BUTTON_SQUARE,
BUTTON_TRIANGLE,
BUTTON_L1,
BUTTON_L2,
BUTTON_L3,
BUTTON_R1,
BUTTON_R2,
BUTTON_R3,
BUTTON_RSTICK_LEFT,
BUTTON_RSTICK_RIGHT,
MAX_BUTTON_ICONS
};
#endif // BUTTON_ICONS
class CFont
{
#ifdef MORE_LANGUAGES
static int16 Size[LANGSET_MAX][MAX_FONTS][193];
static uint8 LanguageSet;
static int32 Slot;
#else
static int16 Size[MAX_FONTS][210];
#endif
static int16 NewLine;
public:
static CSprite2d Sprite[MAX_FONTS];
static CFontDetails Details;
static CFontRenderState RenderState;
#ifdef BUTTON_ICONS
static int32 ButtonsSlot;
static CSprite2d ButtonSprite[MAX_BUTTON_ICONS];
static int PS2Symbol;
static void DrawButton(float x, float y);
#endif // BUTTON_ICONS
static void Initialise(void);
static void Shutdown(void);
static void InitPerFrame(void);
static void PrintChar(float x, float y, wchar c);
static void PrintString(float x, float y, wchar *s);
#ifdef XBOX_SUBTITLES
static void PrintStringFromBottom(float x, float y, wchar *str);
static void PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor);
#endif
static int GetNumberLines(float xstart, float ystart, wchar *s);
static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s);
#ifdef MORE_LANGUAGES
static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX);
#else
static void PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth);
#endif
static void PrintStringFromBottom(float x, float y, wchar *str);
static float GetCharacterWidth(wchar c);
static float GetCharacterSize(wchar c);
static float GetStringWidth(wchar *s, bool spaces = false);
#ifdef MORE_LANGUAGES
static float GetStringWidth_Jap(wchar* s);
#endif
static uint16 *GetNextSpace(wchar *s);
#ifdef MORE_LANGUAGES
static uint16 *ParseToken(wchar *s, bool japShit = false);
#else
static uint16 *ParseToken(wchar *s);
static uint16 *ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold);
#endif
static void DrawFonts(void);
static void RenderFontBuffer(void);
static uint16 character_code(uint8 c);
static void SetScale(float x, float y);
static void SetSlantRefPoint(float x, float y);
static void SetSlant(float s);
static void SetJustifyOn(void);
static void SetJustifyOff(void);
static void SetRightJustifyOn(void);
static void SetRightJustifyOff(void);
static void SetCentreOn(void);
static void SetCentreOff(void);
static void SetWrapx(float x);
static void SetCentreSize(float s);
static void SetBackgroundOn(void);
static void SetBackgroundOff(void);
static void SetBackGroundOnlyTextOn(void);
static void SetBackGroundOnlyTextOff(void);
static void SetPropOn(void);
static void SetPropOff(void);
static void SetFontStyle(int16 style);
static void SetRightJustifyWrap(float wrap);
static void SetAlphaFade(float fade);
static void SetDropShadowPosition(int16 pos);
static void SetBackgroundColor(CRGBA col);
static void SetColor(CRGBA col);
static void SetDropColor(CRGBA col);
static wchar FindNewCharacter(wchar c);
static void FilterOutTokensFromString(wchar*);
#ifdef MORE_LANGUAGES
static void ReloadFonts(uint8 set);
// japanese stuff
static bool IsAnsiCharacter(wchar* s);
static bool IsJapanesePunctuation(wchar* str);
static bool IsJapanese() { return LanguageSet == FONT_LANGSET_JAPANESE; }
static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER); }
#endif
};
|