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#pragma once
#include "2dEffect.h"
#include "SimpleModelInfo.h"
#include "MloModelInfo.h"
#include "TimeModelInfo.h"
#include "WeaponModelInfo.h"
#include "ClumpModelInfo.h"
#include "PedModelInfo.h"
#include "VehicleModelInfo.h"
#include "XtraCompsModelInfo.h"
#include "templates.h"
extern C2dEffect *gp2dEffects;
class CModelInfo
{
static CBaseModelInfo **ms_modelInfoPtrs;
static int32 msNumModelInfos;
static CStore<CSimpleModelInfo, SIMPLEMODELSIZE> ms_simpleModelStore;
static CStore<CTimeModelInfo, TIMEMODELSIZE> ms_timeModelStore;
static CStore<CWeaponModelInfo, WEAPONMODELSIZE> ms_weaponModelStore;
static CStore<CClumpModelInfo, CLUMPMODELSIZE> ms_clumpModelStore;
static CStore<CPedModelInfo, PEDMODELSIZE> ms_pedModelStore;
static CStore<CVehicleModelInfo, VEHICLEMODELSIZE> ms_vehicleModelStore;
static CStore<C2dEffect, TWODFXSIZE> ms_2dEffectStore;
public:
// these fields are in the resource image
int32 resNumModelInfos;
CBaseModelInfo **resModelInfoPtrs;
static void Initialise(void);
static void ShutDown(void);
static CSimpleModelInfo *AddSimpleModel(int id);
static CTimeModelInfo *AddTimeModel(int id);
static CWeaponModelInfo *AddWeaponModel(int id);
static CClumpModelInfo *AddClumpModel(int id);
static CPedModelInfo *AddPedModel(int id);
static CVehicleModelInfo *AddVehicleModel(int id);
static CStore<C2dEffect, TWODFXSIZE> &Get2dEffectStore(void) { return ms_2dEffectStore; }
static C2dEffect *Get2dEffect(int32 id) { return &gp2dEffects[id]; }
static int32 Get2dEffectIndex(C2dEffect *effect) { return effect - gp2dEffects; }
static int32 GetNumModelInfos(void) { return msNumModelInfos; }
static CBaseModelInfo *GetModelInfo(const char *name, int *id);
static CBaseModelInfo *GetModelInfo(int id){
if(id < 0 || id >= msNumModelInfos)
return nil;
return ms_modelInfoPtrs[id];
}
static CBaseModelInfo *GetModelInfo(const char *name, int minIndex, int maxIndex);
static CBaseModelInfo *GetModelInfoFromHashKey(uint32 hashKey, int *id);
static CColModel *GetColModel(int id){
return ms_modelInfoPtrs[id]->GetColModel();
}
static bool IsBoatModel(int32 id);
static bool IsBikeModel(int32 id);
static bool IsCarModel(int32 id);
static bool IsTrainModel(int32 id);
static bool IsHeliModel(int32 id);
static bool IsPlaneModel(int32 id);
static void ReInit2dEffects();
static void Load(uint32 numModelInfos, CBaseModelInfo **modelInfos);
static void Load2dEffects(uint32 numEffects, C2dEffect *effects);
CModelInfo *Write(base::cRelocatableChunkWriter &writer);
};
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