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#include "common.h"
#include "templates.h"
#include "TxdStore.h"
#include "2dEffect.h"
#include "BaseModelInfo.h"
#include "ModelInfo.h"
#include "ColModel.h"
CBaseModelInfo::CBaseModelInfo(ModelInfoType type)
{
m_colModel = nil;
m_2dEffectsID = -1;
m_objectId = -1;
m_refCount = 0;
m_txdSlot = -1;
m_type = type;
m_num2dEffects = 0;
m_bOwnsColModel = false;
}
void
CBaseModelInfo::Shutdown(void)
{
DeleteCollisionModel();
DeleteRwObject();
m_2dEffectsID = -1;
m_num2dEffects = 0;
m_txdSlot = -1;
}
void
CBaseModelInfo::DeleteCollisionModel(void)
{
if(m_colModel && m_bOwnsColModel){
if(m_colModel)
delete m_colModel;
m_colModel = nil;
}
}
void
CBaseModelInfo::AddRef(void)
{
m_refCount++;
AddTexDictionaryRef();
}
void
CBaseModelInfo::RemoveRef(void)
{
m_refCount--;
RemoveTexDictionaryRef();
}
void
CBaseModelInfo::SetTexDictionary(const char *name)
{
int slot = CTxdStore::FindTxdSlot(name);
if(slot == -1)
slot = CTxdStore::AddTxdSlot(name);
m_txdSlot = slot;
}
void
CBaseModelInfo::AddTexDictionaryRef(void)
{
CTxdStore::AddRef(m_txdSlot);
}
void
CBaseModelInfo::RemoveTexDictionaryRef(void)
{
CTxdStore::RemoveRef(m_txdSlot);
}
void
CBaseModelInfo::Init2dEffects(void)
{
m_2dEffectsID = -1;
m_num2dEffects = 0;
}
void
CBaseModelInfo::Add2dEffect(C2dEffect *fx)
{
if(m_2dEffectsID >= 0)
m_num2dEffects++;
else{
m_2dEffectsID = CModelInfo::Get2dEffectStore().GetIndex(fx);
m_num2dEffects = 1;
}
}
C2dEffect*
CBaseModelInfo::Get2dEffect(int n)
{
if(m_2dEffectsID >= 0)
return CModelInfo::Get2dEffectStore().GetItem(m_2dEffectsID+n);
else
return nil;
}
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