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sampler2D tex : register(s0);
float4 blurcol : register(c10);
float4 main(in float2 texcoord : TEXCOORD0) : COLOR0
{
float4 dst = tex2D(tex, texcoord.xy);
dst += dst*blurcol*blurcol.a;
dst.a = 1.0;
return dst;
}
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