1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
|
#include "common.h"
#include "Building.h"
#include "Treadable.h"
#include "Train.h"
#include "Pools.h"
#include "Timer.h"
#include "Camera.h"
#include "World.h"
#include "FileMgr.h"
#include "ZoneCull.h"
#include "Zones.h"
//--MIAMI: done
int32 CCullZones::NumAttributeZones;
CAttributeZone CCullZones::aAttributeZones[NUMATTRIBZONES];
int32 CCullZones::CurrentWantedLevelDrop_Player;
int32 CCullZones::CurrentFlags_Camera;
int32 CCullZones::CurrentFlags_Player;
bool CCullZones::bCurrentSubwayIsInvisible;
bool CCullZones::bAtBeachForAudio;
void
CCullZones::Init(void)
{
NumAttributeZones = 0;
CurrentWantedLevelDrop_Player = 0;
CurrentFlags_Camera = 0;
CurrentFlags_Player = 0;
bCurrentSubwayIsInvisible = false;
}
void
CCullZones::Update(void)
{
bool invisible;
switch(CTimer::GetFrameCounter() & 7){
case 0:
case 4:
UpdateAtBeachForAudio();
break;
case 2:
/* Update camera attributes */
CurrentFlags_Camera = FindAttributesForCoors(TheCamera.GetGameCamPosition(), nil);
invisible = (CurrentFlags_Camera & ATTRZONE_SUBWAYVISIBLE) == 0;
if(invisible != bCurrentSubwayIsInvisible){
MarkSubwayAsInvisible(!invisible);
bCurrentSubwayIsInvisible = invisible;
}
break;
case 6:
/* Update player attributes */
CurrentFlags_Player = FindAttributesForCoors(FindPlayerCoors(),
&CurrentWantedLevelDrop_Player);
break;
}
}
// TODO? put somewhere else?
bool
IsPointWithinArbitraryArea(float px, float py, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4)
{
if((px-x1)*(x2-x1) - (py-y1)*(y2-y1) < 0.0f) return false;
if((px-x2)*(x3-x2) - (py-y2)*(y3-y2) < 0.0f) return false;
if((px-x3)*(x4-x3) - (py-y3)*(y4-y3) < 0.0f) return false;
if((px-x4)*(x1-x4) - (py-y4)*(y1-y4) < 0.0f) return false;
return true;
}
void
CCullZones::UpdateAtBeachForAudio(void)
{
bAtBeachForAudio = IsPointWithinArbitraryArea(TheCamera.GetPosition().x, TheCamera.GetPosition().y,
400.0f, -1644.4f,
751.9f, 1267.8f,
971.9f, 1216.2f,
840.0f, -1744.0f);
}
void
CCullZones::ForceCullZoneCoors(CVector coors)
{
}
int32
CCullZones::FindAttributesForCoors(CVector coors, int32 *wantedLevel)
{
int i;
int32 attribs;
if (wantedLevel)
*wantedLevel = 0;
attribs = 0;
for(i = 0; i < NumAttributeZones; i++)
if(coors.x >= aAttributeZones[i].minx && coors.x <= aAttributeZones[i].maxx &&
coors.y >= aAttributeZones[i].miny && coors.y <= aAttributeZones[i].maxy &&
coors.z >= aAttributeZones[i].minz && coors.z <= aAttributeZones[i].maxz){
attribs |= aAttributeZones[i].attributes;
if(wantedLevel)
*wantedLevel = Max(*wantedLevel, aAttributeZones[i].wantedLevel);
}
return attribs;
}
CAttributeZone*
CCullZones::FindZoneWithStairsAttributeForPlayer(void)
{
int i;
CVector coors;
coors = FindPlayerCoors();
for(i = 0; i < NumAttributeZones; i++)
if(aAttributeZones[i].attributes & ATTRZONE_STAIRS &&
coors.x >= aAttributeZones[i].minx && coors.x <= aAttributeZones[i].maxx &&
coors.y >= aAttributeZones[i].miny && coors.y <= aAttributeZones[i].maxy &&
coors.z >= aAttributeZones[i].minz && coors.z <= aAttributeZones[i].maxz)
return &aAttributeZones[i];
return nil;
}
void
CCullZones::MarkSubwayAsInvisible(bool visible)
{
int i, n;
CEntity *e;
CVehicle *v;
n = CPools::GetBuildingPool()->GetSize()-1;
for(i = n; i >= 0; i--){
e = CPools::GetBuildingPool()->GetSlot(i);
if(e && e->bIsSubway)
e->bIsVisible = visible;
}
n = CPools::GetTreadablePool()->GetSize()-1;
for(i = n; i >= 0; i--){
e = CPools::GetTreadablePool()->GetSlot(i);
if(e && e->bIsSubway)
e->bIsVisible = visible;
}
n = CPools::GetVehiclePool()->GetSize()-1;
for(i = n; i >= 0; i--){
v = CPools::GetVehiclePool()->GetSlot(i);
if(v && v->IsTrain() && ((CTrain*)v)->m_nTrackId != TRACK_ELTRAIN)
v->bIsVisible = visible;
}
}
void
CCullZones::AddCullZone(CVector const &position,
float minx, float maxx,
float miny, float maxy,
float minz, float maxz,
uint16 flag, int16 wantedLevel)
{
CAttributeZone *attrib;
assert(NumAttributeZones < NUMATTRIBZONES);
attrib = &aAttributeZones[NumAttributeZones++];
attrib->minx = minx;
attrib->maxx = maxx;
attrib->miny = miny;
attrib->maxy = maxy;
attrib->minz = minz;
attrib->maxz = maxz;
attrib->attributes = flag;
attrib->wantedLevel = wantedLevel;
}
|