blob: 6c54ac639d278b304c4159409cc76ded09182fe0 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
|
#include "common.h"
#include "Timer.h"
#include "Pad.h"
#include "Clock.h"
#include "Stats.h"
// --MIAMI: File done
_TODO("gbFastTime");
bool gbFastTime;
uint8 CClock::ms_nGameClockHours;
uint8 CClock::ms_nGameClockMinutes;
uint16 CClock::ms_nGameClockSeconds;
uint8 CClock::ms_Stored_nGameClockHours;
uint8 CClock::ms_Stored_nGameClockMinutes;
uint16 CClock::ms_Stored_nGameClockSeconds;
uint32 CClock::ms_nMillisecondsPerGameMinute;
uint32 CClock::ms_nLastClockTick;
bool CClock::ms_bClockHasBeenStored;
void
CClock::Initialise(uint32 scale)
{
debug("Initialising CClock...\n");
ms_nGameClockHours = 12;
ms_nGameClockMinutes = 0;
ms_nGameClockSeconds = 0;
ms_nMillisecondsPerGameMinute = scale;
ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
ms_bClockHasBeenStored = false;
debug("CClock ready\n");
}
void
CClock::Update(void)
{
if(CPad::GetPad(1)->GetRightShoulder1())
{
ms_nGameClockMinutes += 8;
ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
if(ms_nGameClockMinutes >= 60)
{
ms_nGameClockHours++;
ms_nGameClockMinutes = 0;
if(ms_nGameClockHours >= 24)
ms_nGameClockHours = 0;
}
}
else if(CTimer::GetTimeInMilliseconds() - ms_nLastClockTick > ms_nMillisecondsPerGameMinute || gbFastTime)
{
ms_nGameClockMinutes++;
ms_nLastClockTick += ms_nMillisecondsPerGameMinute;
if ( gbFastTime )
ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
if(ms_nGameClockMinutes >= 60)
{
ms_nGameClockHours++;
ms_nGameClockMinutes = 0;
if(ms_nGameClockHours >= 24)
{
CStats::DaysPassed++;
ms_nGameClockHours = 0;
}
}
}
ms_nGameClockSeconds = 60 * (CTimer::GetTimeInMilliseconds() - ms_nLastClockTick) / ms_nMillisecondsPerGameMinute;
}
void
CClock::SetGameClock(uint8 h, uint8 m)
{
while (m >= 60) {
m -= 60;
h++;
}
ms_nGameClockMinutes = m;
while (h >= 24)
h -= 24;
ms_nGameClockHours = h;
ms_nGameClockSeconds = 0;
ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
}
int32
CClock::GetGameClockMinutesUntil(uint8 h, uint8 m)
{
int32 now, then;
now = ms_nGameClockHours*60 + ms_nGameClockMinutes;
then = h*60 + m;
if(then < now)
then += 24*60;
return then-now;
}
bool
CClock::GetIsTimeInRange(uint8 h1, uint8 h2)
{
if(h1 > h2)
return ms_nGameClockHours >= h1 || ms_nGameClockHours < h2;
else
return ms_nGameClockHours >= h1 && ms_nGameClockHours < h2;
}
void
CClock::StoreClock(void)
{
ms_Stored_nGameClockHours = ms_nGameClockHours;
ms_Stored_nGameClockMinutes = ms_nGameClockMinutes;
ms_Stored_nGameClockSeconds = ms_nGameClockSeconds;
ms_bClockHasBeenStored = true;
}
void
CClock::RestoreClock(void)
{
ms_nGameClockHours = ms_Stored_nGameClockHours;
ms_nGameClockMinutes = ms_Stored_nGameClockMinutes;
ms_nGameClockSeconds = ms_Stored_nGameClockSeconds;
}
|