summaryrefslogtreecommitdiffstats
path: root/src/audio/AudioManager.h
blob: c58d0a39212d59f40fdc118f72a433f489d89b7a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
#pragma once

#include "audio_enums.h"
#include "AudioCollision.h"
#include "PoliceRadio.h"

class tSound
{
public:
	int32 m_nEntityIndex;
	int32 m_nCounter;
	int32 m_nSampleIndex;
	uint8 m_nBankIndex;
	bool m_bIs2D;
	int32 m_nReleasingVolumeModificator;
	uint32 m_nFrequency;
	uint8 m_nVolume;
	float m_fDistance;
	int32 m_nLoopCount;
	int32 m_nLoopStart;
	int32 m_nLoopEnd;
	uint8 m_nEmittingVolume;
	float m_fSpeedMultiplier;
	float m_fSoundIntensity;
	bool m_bReleasingSoundFlag;
	CVector m_vecPos;
	bool m_bReverbFlag;
	uint8 m_nLoopsRemaining;
	bool m_bRequireReflection; // Used for oneshots
	uint8 m_nOffset;
	int32 m_nReleasingVolumeDivider;
	bool m_bIsProcessed;
	bool m_bLoopEnded;
	int32 m_nCalculatedVolume;
	int8 m_nVolumeChange;
};

VALIDATE_SIZE(tSound, 92);

class CPhysical;
class CAutomobile;

class tAudioEntity
{
public:
	eAudioType m_nType;
	void *m_pEntity;
	bool m_bIsUsed;
	uint8 m_nStatus;
	int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
	float m_afVolume[NUM_AUDIOENTITY_EVENTS];
	uint8 m_AudioEvents;
};

VALIDATE_SIZE(tAudioEntity, 40);

class tPedComment
{
public:
	int32 m_nSampleIndex;
	int32 m_nEntityIndex;
	CVector m_vecPos;
	float m_fDistance;
	uint8 m_bVolume;
	int8 m_nProcess;
};

VALIDATE_SIZE(tPedComment, 28);

class cPedComments
{
public:
	tPedComment m_asPedComments[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
	uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
	uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
	uint8 m_nActiveBank;

	cPedComments()
	{
		for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++)
			for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) {
				m_asPedComments[j][i].m_nProcess = -1;
				m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS;
			}

		for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++)
			m_nCommentsInBank[i] = 0;
		m_nActiveBank = 0;
	}
	void Add(tPedComment *com);
	void Process();
};

VALIDATE_SIZE(cPedComments, 1164);

class CEntity;

class cMissionAudio
{
public:
	CVector m_vecPos;
	bool m_bPredefinedProperties;
	int32 m_nSampleIndex;
	uint8 m_nLoadingStatus;
	uint8 m_nPlayStatus;
	uint8 field_22; // todo find a name
	int32 m_nMissionAudioCounter;
	bool m_bIsPlayed;
};
VALIDATE_SIZE(cMissionAudio, 32);

// name made up
class cAudioScriptObjectManager
{
public:
	int32 m_anScriptObjectEntityIndices[NUM_SCRIPT_MAX_ENTITIES];
	int32 m_nScriptObjectEntityTotal;

	cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; }
	~cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; }
};


class cTransmission;
class CPlane;
class CVehicle;
class CPed;

class cPedParams
{
public:
	bool m_bDistanceCalculated;
	float m_fDistance;
	CPed *m_pPed;
};

class cVehicleParams
{
public:
	bool m_bDistanceCalculated;
	float m_fDistance;
	CVehicle *m_pVehicle;
	cTransmission *m_pTransmission;
	int32 m_nIndex;
	float m_fVelocityChange;
};

VALIDATE_SIZE(cVehicleParams, 0x18);

enum {
	/*
	REFLECTION_YMAX = 0, top
	REFLECTION_YMIN = 1, bottom
	REFLECTION_XMIN = 2, left
	REFLECTION_XMAX = 3, right
	REFLECTION_ZMAX = 4,
	*/

	REFLECTION_TOP = 0,
	REFLECTION_BOTTOM,
	REFLECTION_LEFT,
	REFLECTION_RIGHT,
	REFLECTION_UP,
	MAX_REFLECTIONS,
};

class cAudioManager
{
public:
	bool m_bIsInitialised;
	uint8 field_1; // unused
	bool m_bFifthFrameFlag;
	uint8 m_nActiveSamples;
	uint8 field_4; // unused
	bool m_bDynamicAcousticModelingStatus;
	float m_fSpeedOfSound;
	bool m_bTimerJustReset;
	int32 m_nTimer;
	tSound m_sQueueSample;
	uint8 m_nActiveSampleQueue;
	tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
	uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
	uint8 m_SampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS];
	tSound m_asActiveSamples[NUM_SOUNDS_SAMPLES_SLOTS];
	tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
	int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
	int32 m_nAudioEntitiesTotal;
	CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS];
	float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS];
	cAudioScriptObjectManager m_sAudioScriptObjectManager;
	cPedComments m_sPedComments;
	int32 m_nFireAudioEntity;
	int32 m_nWaterCannonEntity;
	int32 m_nPoliceChannelEntity;
	cPoliceRadioQueue m_sPoliceRadioQueue;
	int32 m_nFrontEndEntity;
	int32 m_nCollisionEntity;
	cAudioCollisionManager m_sCollisionManager;
	int32 m_nProjectileEntity;
	int32 m_nBridgeEntity;
	cMissionAudio m_sMissionAudio;
	int32 m_anRandomTable[5];
	uint8 m_nTimeSpent;
	uint8 m_nUserPause;
	uint8 m_nPreviousUserPause;
	uint32 m_FrameCounter;

	cAudioManager();
	~cAudioManager();

	// getters
	uint32 GetFrameCounter() const { return m_FrameCounter; }
	float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
	int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
	int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
	bool IsMissionAudioPlaying() const { return m_sMissionAudio.m_nPlayStatus == 1; }

	// "Should" be in alphabetic order, except "getXTalkSfx"
	void AddDetailsToRequestedOrderList(uint8 sample);
	void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank,
	                        uint8 counter, bool notLooping);
	void AddReflectionsToRequestedQueue();
	void AddReleasingSounds();
	void AddSampleToRequestedQueue();
	void AgeCrimes();

	void CalculateDistance(bool &condition, float dist);
	bool CheckForAnAudioFileOnCD() const;
	void ClearActiveSamples();
	void ClearMissionAudio();
	void ClearRequestedQueue();
	int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
	                                      float speedMultiplier) const;
	int32 ComputePan(float, CVector *);
	uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
	int32 CreateEntity(eAudioType type, void *entity);

	void DestroyAllGameCreatedEntities();
	void DestroyEntity(int32 id);
	void DoPoliceRadioCrackle();

	// functions returning talk sfx,
	// order from GetPedCommentSfx
	uint32 GetPlayerTalkSfx(int16 sound);
	uint32 GetCopTalkSfx(int16 sound);
	uint32 GetSwatTalkSfx(int16 sound);
	uint32 GetFBITalkSfx(int16 sound);
	uint32 GetArmyTalkSfx(int16 sound);
	uint32 GetMedicTalkSfx(int16 sound);
	uint32 GetFiremanTalkSfx(int16 sound);
	uint32 GetNormalMaleTalkSfx(int16 sound);
	uint32 GetTaxiDriverTalkSfx(int16 sound);
	uint32 GetPimpTalkSfx(int16 sound);
	uint32 GetMafiaTalkSfx(int16 sound);
	uint32 GetTriadTalkSfx(int16 sound);
	uint32 GetDiabloTalkSfx(int16 sound);
	uint32 GetYakuzaTalkSfx(int16 sound);
	uint32 GetYardieTalkSfx(int16 sound);
	uint32 GetColumbianTalkSfx(int16 sound);
	uint32 GetHoodTalkSfx(int16 sound);
	uint32 GetBlackCriminalTalkSfx(int16 sound);
	uint32 GetWhiteCriminalTalkSfx(int16 sound);
	uint32 GetMaleNo2TalkSfx(int16 sound);
	uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model);
	uint32 GetWhiteFatMaleTalkSfx(int16 sound);
	uint32 GetBlackFatMaleTalkSfx(int16 sound);
	uint32 GetBlackCasualFemaleTalkSfx(int16 sound);
	uint32 GetWhiteCasualFemaleTalkSfx(int16 sound);
	uint32 GetFemaleNo3TalkSfx(int16 sound);
	uint32 GetBlackFatFemaleTalkSfx(int16 sound);
	uint32 GetWhiteFatFemaleTalkSfx(int16 sound);
	uint32 GetBlackFemaleProstituteTalkSfx(int16 sound);
	uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound);
	uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound);
	uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound);
	uint32 GetChinatownMaleOldTalkSfx(int16 sound);
	uint32 GetChinatownMaleYoungTalkSfx(int16 sound);
	uint32 GetChinatownFemaleOldTalkSfx(int16 sound);
	uint32 GetChinatownFemaleYoungTalkSfx(int16 sound);
	uint32 GetLittleItalyMaleTalkSfx(int16 sound);
	uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound);
	uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound);
	uint32 GetWhiteDockerMaleTalkSfx(int16 sound);
	uint32 GetBlackDockerMaleTalkSfx(int16 sound);
	uint32 GetScumMaleTalkSfx(int16 sound);
	uint32 GetScumFemaleTalkSfx(int16 sound);
	uint32 GetWhiteWorkerMaleTalkSfx(int16 sound);
	uint32 GetBlackWorkerMaleTalkSfx(int16 sound);
	uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model);
	uint32 GetBusinessMaleOldTalkSfx(int16 sound);
	uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model);
	uint32 GetBlackBusinessFemaleTalkSfx(int16 sound);
	uint32 GetSupermodelMaleTalkSfx(int16 sound);
	uint32 GetSupermodelFemaleTalkSfx(int16 sound);
	uint32 GetStewardMaleTalkSfx(int16 sound);
	uint32 GetStewardFemaleTalkSfx(int16 sound);
	uint32 GetFanMaleTalkSfx(int16 sound, int32 model);
	uint32 GetFanFemaleTalkSfx(int16 sound);
	uint32 GetHospitalMaleTalkSfx(int16 sound);
	uint32 GetHospitalFemaleTalkSfx(int16 sound);
	uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound);
	uint32 GetBlackConstructionWorkerTalkSfx(int16 sound);
	uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model);
	uint32 GetStudentMaleTalkSfx(int16 sound);
	uint32 GetStudentFemaleTalkSfx(int16 sound);
	uint32 GetCasualMaleOldTalkSfx(int16 sound);

	uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound);
	uint32 GetEightTalkSfx(int16 sound);
	uint32 GetFrankieTalkSfx(int16 sound);
	uint32 GetMistyTalkSfx(int16 sound);
	uint32 GetOJGTalkSfx(int16 sound);
	uint32 GetCatatalinaTalkSfx(int16 sound);
	uint32 GetBomberTalkSfx(int16 sound);
	uint32 GetSecurityGuardTalkSfx(int16 sound);
	uint32 GetChunkyTalkSfx(int16 sound);

	uint32 GetGenericMaleTalkSfx(int16 sound);
	uint32 GetGenericFemaleTalkSfx(int16 sound);
	// end of functions returning talk sfx

	void GenerateIntegerRandomNumberTable();
	char *Get3DProviderName(uint8 id) const;
	uint8 GetCDAudioDriveLetter() const;
	int8 GetCurrent3DProviderIndex() const;
	float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
	float GetCollisionOneShotRatio(int32 a, float b) const;
	float GetCollisionRatio(float a, float b, float c, float d) const;
	float GetDistanceSquared(const CVector &v) const;
	int32 GetJumboTaxiFreq() const;
	uint8 GetMissionAudioLoadingStatus() const;
	int8 GetMissionScriptPoliceAudioPlayingStatus() const;
	uint8 GetNum3DProvidersAvailable() const;
	int32 GetPedCommentSfx(CPed *ped, int32 sound);
	void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
	float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
	                                    cTransmission *transmission, float velocityChange);
	float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
	                                       cTransmission *transmission, float velocityChange);

	bool HasAirBrakes(int32 model) const;

	void Initialise();
	void InitialisePoliceRadio();
	void InitialisePoliceRadioZones();
	void InterrogateAudioEntities();
	bool IsAudioInitialised() const;
	bool IsMissionAudioSampleFinished();
	bool IsMP3RadioChannelAvailable() const;

	bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;

	void PlayLoadedMissionAudio();
	void PlayOneShot(int32 index, int16 sound, float vol);
	void PlaySuspectLastSeen(float x, float y, float z);
	void PlayerJustGotInCar() const;
	void PlayerJustLeftCar() const;
	void PostInitialiseGameSpecificSetup();
	void PostTerminateGameSpecificShutdown();
	void PreInitialiseGameSpecificSetup() const;
	void PreloadMissionAudio(const char *name);
	void PreTerminateGameSpecificShutdown();
	/// processX - main logic of adding new sounds
	void ProcessActiveQueues();
	bool ProcessAirBrakes(cVehicleParams *params);
	void ProcessAirportScriptObject(uint8 sound);
	bool ProcessBoatEngine(cVehicleParams *params);
	bool ProcessBoatMovingOverWater(cVehicleParams *params);
	void ProcessBridge();
	void ProcessBridgeMotor();
	void ProcessBridgeOneShots();
	void ProcessBridgeWarning();
	bool ProcessCarBombTick(cVehicleParams *params);
	void ProcessCesna(cVehicleParams *params);
	void ProcessCinemaScriptObject(uint8 sound);
	void ProcessCrane();
	void ProcessDocksScriptObject(uint8 sound);
	bool ProcessEngineDamage(cVehicleParams *params);
	void ProcessEntity(int32 sound);
	void ProcessExplosions(int32 explosion);
	void ProcessFireHydrant();
	void ProcessFires(int32 entity);
	void ProcessFrontEnd();
	void ProcessGarages();
	bool ProcessHelicopter(cVehicleParams *params);
	void ProcessHomeScriptObject(uint8 sound);
	void ProcessJumbo(cVehicleParams *);
	void ProcessJumboAccel(CPlane *plane);
	void ProcessJumboDecel(CPlane *plane);
	void ProcessJumboFlying();
	void ProcessJumboLanding(CPlane *plane);
	void ProcessJumboTakeOff(CPlane *plane);
	void ProcessJumboTaxi();
	void ProcessLaunderetteScriptObject(uint8 sound);
	void ProcessLoopingScriptObject(uint8 sound);
	void ProcessMissionAudio();
	void ProcessModelCarEngine(cVehicleParams *params);
	void ProcessOneShotScriptObject(uint8 sound);
	void ProcessPed(CPhysical *ped);
	void ProcessPedHeadphones(cPedParams *params);
	void ProcessPedOneShots(cPedParams *params);
	void ProcessPhysical(int32 id);
	void ProcessPlane(cVehicleParams *params);
	void ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile);
	void ProcessPoliceCellBeatingScriptObject(uint8 sound);
	void ProcessPornCinema(uint8 sound);
	void ProcessProjectiles();
	void ProcessRainOnVehicle(cVehicleParams *params);
	void ProcessReverb() const;
	bool ProcessReverseGear(cVehicleParams *params);
	void ProcessSawMillScriptObject(uint8 sound);
	void ProcessScriptObject(int32 id);
	void ProcessShopScriptObject(uint8 sound);
	void ProcessSpecial();
	bool ProcessTrainNoise(cVehicleParams *params);
	void ProcessVehicle(CVehicle *vehicle);
	bool ProcessVehicleDoors(cVehicleParams *params);
	void ProcessVehicleEngine(cVehicleParams *params);
	void ProcessVehicleHorn(cVehicleParams *params);
	void ProcessVehicleOneShots(cVehicleParams *params);
	bool ProcessVehicleReverseWarning(cVehicleParams *params);
	bool ProcessVehicleRoadNoise(cVehicleParams *params);
	bool ProcessVehicleSirenOrAlarm(cVehicleParams *params);
	void ProcessVehicleSkidding(cVehicleParams *params);
	void ProcessWaterCannon(int32);
	void ProcessWeather(int32 id);
	bool ProcessWetRoadNoise(cVehicleParams *params);
	void ProcessWorkShopScriptObject(uint8 sound);

	int32 RandomDisplacement(uint32 seed) const;
	void ReacquireDigitalHandle() const;
	void ReleaseDigitalHandle() const;
	void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2,
	                     float collisionPower, float intensity2);
	void ReportCrime(int32 crime, const CVector *pos);
	void ResetAudioLogicTimers(uint32 timer);
	void ResetPoliceRadio();
	void ResetTimers(uint32 time);

	void Service();
	void ServiceCollisions();
	void ServicePoliceRadio();
	void ServicePoliceRadioChannel(int32 wantedLevel);
	void ServiceSoundEffects();
	int8 SetCurrent3DProvider(uint8 which);
	void SetDynamicAcousticModelingStatus(bool status);
	void SetEffectsFadeVol(uint8 volume) const;
	void SetEffectsMasterVolume(uint8 volume) const;
	void SetEntityStatus(int32 id, uint8 status);
	uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
	void SetMissionAudioLocation(float x, float y, float z);
	void SetMissionScriptPoliceAudio(int32 sfx) const;
	void SetMonoMode(uint8); // todo (mobile)
	void SetMusicFadeVol(uint8 volume) const;
	void SetMusicMasterVolume(uint8 volume) const;
	void SetSpeakerConfig(int32 conf) const;
	void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
	void SetUpOneShotCollisionSound(const cAudioCollision &col);
	bool SetupCrimeReport();
	bool SetupJumboEngineSound(uint8 vol, int32 freq);
	bool SetupJumboFlySound(uint8 emittingVol);
	bool SetupJumboRumbleSound(uint8 emittingVol);
	bool SetupJumboTaxiSound(uint8 vol);
	bool SetupJumboWhineSound(uint8 emittingVol, int32 freq);
	void SetupPedComments(cPedParams *params, uint32 sound);
	void SetupSuspectLastSeenReport();

	void Terminate();
	void TranslateEntity(Const CVector *v1, CVector *v2) const;

	void UpdateGasPedalAudio(CAutomobile *automobile);
	void UpdateReflections();
	bool UsesReverseWarning(int32 model) const;
	bool UsesSiren(int32 model) const;
	bool UsesSirenSwitching(int32 model) const;

#ifdef GTA_PC
	// only used in pc
	void AdjustSamplesVolume();
	uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
#endif
};

#ifdef AUDIO_MSS
static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
#endif

extern cAudioManager AudioManager;