1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
|
#ifndef RPSKIN_H
#define RPSKIN_H
/**
* \defgroup rpskin RpSkin
* \ingroup rpplugin
*
* Skin Plugin for RenderWare Graphics.
*/
/*===========================================================================*
*--- Include files ---------------------------------------------------------*
*===========================================================================*/
#include "rwcore.h"
#include "rpworld.h"
#include "rpcriter.h"
#include "rpskin.rpe"
#include "rphanim.h"
/*===========================================================================*
*--- Global Types ----------------------------------------------------------*
*===========================================================================*/
typedef struct RwMatrixWeights RwMatrixWeights;
/**
* \ingroup rpskin
* \struct RwMatrixWeights
* A structure for defining up to four matrix weights per vertex.
* Not all entries need to be used.
*
* \note
* Values should be sorted, such that any zero 0.0f entries appear
* after the valid weights. Any weights that appear after a zero
* entry will be ignored.
*
* \see RpSkinCreate
*/
struct RwMatrixWeights
{
RwReal w0; /**< The first matrix weight. */
RwReal w1; /**< The second matrix weight. */
RwReal w2; /**< The third matrix weight. */
RwReal w3; /**< The fourth matrix weight. */
};
/**
* \ingroup rpskin
* \typedef RpSkin
*
* Skin object. This should be considered an opaque type.
* Use the RpSkin API functions to access.
*
* \see RpSkinCreate
* \see RpSkinDestroy
*/
typedef struct RpSkin RpSkin;
/*===========================================================================*
*--- Plugin API Functions --------------------------------------------------*
*===========================================================================*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
/*---------------------------------------------------------------------------*
*- Plugin functions -*
*---------------------------------------------------------------------------*/
extern RwBool
RpSkinPluginAttach(void);
/*---------------------------------------------------------------------------*
*- Skin Atomic functions -*
*---------------------------------------------------------------------------*/
extern RpAtomic *
RpSkinAtomicSetHAnimHierarchy( RpAtomic *atomic,
RpHAnimHierarchy *hierarchy );
extern RpHAnimHierarchy *
RpSkinAtomicGetHAnimHierarchy( const RpAtomic *atomic );
/*---------------------------------------------------------------------------*
*- Skin Geometry functions -*
*---------------------------------------------------------------------------*/
extern RpGeometry *
RpSkinGeometrySetSkin( RpGeometry *geometry,
RpSkin *skin );
extern RpSkin *
RpSkinGeometryGetSkin( RpGeometry *geometry );
extern RpSkin *
RpSkinCreate( RwUInt32 numVertices,
RwUInt32 numBones,
RwMatrixWeights *vertexWeights,
RwUInt32 *vertexIndices,
RwMatrix *inverseMatrices );
extern RpSkin *
RpSkinDestroy( RpSkin *skin );
extern RwUInt32
RpSkinGetNumBones( RpSkin *skin );
extern const RwMatrixWeights *
RpSkinGetVertexBoneWeights( RpSkin *skin );
extern const RwUInt32 *
RpSkinGetVertexBoneIndices( RpSkin *skin );
extern const RwMatrix *
RpSkinGetSkinToBoneMatrices( RpSkin *skin );
/*---------------------------------------------------------------------------*
*- Skin pipeline -*
*---------------------------------------------------------------------------*/
/**
* \ingroup rpskin
* \ref RpSkinType defines the different ways a skinned atomic can
* be rendered. Once a skinned \ref RpGeometry has been attached to
* an \ref RpAtomic the atomic must be setup with the correct skin
* rendering pipeline with \ref RpSkinAtomicSetType.
*/
enum RpSkinType
{
rpNASKINTYPE = 0, /**<Invalid skin pipeline. */
rpSKINTYPEGENERIC = 1, /**<Generic skin rendering. */
rpSKINTYPEMATFX = 2, /**<Material effects skin rendering. */
rpSKINTYPETOON = 3, /**<Toon skin rendering. */
rpSKINTYPEMATFXTOON = 4, /**<Note Toon + MatFX on same object NOT currently supported */
rpSKINTYPEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
};
typedef enum RpSkinType RpSkinType;
extern RpAtomic *
RpSkinAtomicSetType( RpAtomic *atomic,
RpSkinType type );
extern RpSkinType
RpSkinAtomicGetType( RpAtomic *atomic );
/*---------------------------------------------------------------------------*/
#ifdef __cplusplus
}
#endif /* __cplusplus */
/*---------------------------------------------------------------------------*
*- Backwards macros -*
*---------------------------------------------------------------------------*/
#define RpSkinAtomicGetSkin(_a) \
RpSkinGeometryGetSkin(RpAtomicGetGeometry(_a))
/*---------------------------------------------------------------------------*/
/*---- start: ./d3d8/skinplatform.h----*/
/**
* \defgroup rpskind3d8 D3D8
* \ingroup rpskin
*
* D3D8 skin pipeline extension.
*/
/*===========================================================================*
*--- D3D8 Defines -----------------------------------------------------------*
*===========================================================================*/
/*===========================================================================*
*--- D3D8 Global Types ------------------------------------------------------*
*===========================================================================*/
/**
* \ingroup rpskind3d8
* \ref RpSkinD3D8Pipeline rendering pipelines available within
* the \ref RpSkin plugin. Use \ref RpSkinGetD3D8Pipeline to
* retrieve the \ref RxPipeline's.
*/
enum RpSkinD3D8Pipeline
{
rpNASKIND3D8PIPELINE = 0,
rpSKIND3D8PIPELINEGENERIC = 1,
/**<D3D8 generic skin rendering pipeline. */
rpSKIND3D8PIPELINEMATFX = 2,
/**<D3D8 material effect skin rendering pipeline. */
rpSKIND3D8PIPELINETOON = 3,
/**<D3D8 toon skin rendering pipeline. */
rpSKIND3D8PIPELINEMATFXTOON = 4,
/**<D3D8 toon matfx skin rendering pipeline not supported */
rpSKIND3D8PIPELINEMAX,
rpSKIND3D8PIPELINEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
};
typedef enum RpSkinD3D8Pipeline RpSkinD3D8Pipeline;
/*===========================================================================*
*--- D3D8 Plugin API Functions ----------------------------------------------*
*===========================================================================*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
/*---------------------------------------------------------------------------*/
extern RxPipeline *
RpSkinGetD3D8Pipeline( RpSkinD3D8Pipeline D3D8Pipeline );
/*---------------------------------------------------------------------------*/
#ifdef __cplusplus
}
#endif /* __cplusplus */
/*---- end: ./d3d8/skinplatform.h----*/
#endif /* RPSKIN_H */
|