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///////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Microsoft Corporation. All Rights Reserved.
//
// File: d3dx8.h
// Content: D3DX utility library
//
///////////////////////////////////////////////////////////////////////////
#ifndef __D3DX8_H__
#define __D3DX8_H__
#include "d3d8.h"
#include <limits.h>
#ifndef D3DXINLINE
#ifdef _MSC_VER
#if (_MSC_VER >= 1200)
#define D3DXINLINE __forceinline
#else
#define D3DXINLINE __inline
#endif
#else
#ifdef __cplusplus
#define D3DXINLINE inline
#else
#define D3DXINLINE
#endif
#endif
#endif
#define D3DX_DEFAULT ULONG_MAX
#define D3DX_DEFAULT_FLOAT FLT_MAX
#include "d3dx8math.h"
#include "d3dx8core.h"
#include "d3dx8tex.h"
#include "d3dx8mesh.h"
#include "d3dx8shape.h"
#include "d3dx8effect.h"
#endif //__D3DX8_H__
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