1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
|
/*==========================================================================;
*
* Copyright (C) Microsoft Corporation. All Rights Reserved.
*
* File: d3dcaps.h
* Content: Direct3D capabilities include file
*
***************************************************************************/
#ifndef _D3DCAPS_H
#define _D3DCAPS_H
/*
* Pull in DirectDraw include file automatically:
*/
#include "ddraw.h"
#ifndef DIRECT3D_VERSION
#define DIRECT3D_VERSION 0x0700
#endif
#if defined(_X86_) || defined(_IA64_)
#pragma pack(4)
#endif
/* Description of capabilities of transform */
typedef struct _D3DTRANSFORMCAPS {
DWORD dwSize;
DWORD dwCaps;
} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
#define D3DTRANSFORMCAPS_CLIP 0x00000001L /* Will clip whilst transforming */
/* Description of capabilities of lighting */
typedef struct _D3DLIGHTINGCAPS {
DWORD dwSize;
DWORD dwCaps; /* Lighting caps */
DWORD dwLightingModel; /* Lighting model - RGB or mono */
DWORD dwNumLights; /* Number of lights that can be handled */
} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
#define D3DLIGHTINGMODEL_RGB 0x00000001L
#define D3DLIGHTINGMODEL_MONO 0x00000002L
#define D3DLIGHTCAPS_POINT 0x00000001L /* Point lights supported */
#define D3DLIGHTCAPS_SPOT 0x00000002L /* Spot lights supported */
#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L /* Directional lights supported */
#if(DIRECT3D_VERSION < 0x700)
#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L /* Parallel point lights supported */
#endif
#if(DIRECT3D_VERSION < 0x500)
#define D3DLIGHTCAPS_GLSPOT 0x00000010L /* GL syle spot lights supported */
#endif
/* Description of capabilities for each primitive type */
typedef struct _D3DPrimCaps {
DWORD dwSize;
DWORD dwMiscCaps; /* Capability flags */
DWORD dwRasterCaps;
DWORD dwZCmpCaps;
DWORD dwSrcBlendCaps;
DWORD dwDestBlendCaps;
DWORD dwAlphaCmpCaps;
DWORD dwShadeCaps;
DWORD dwTextureCaps;
DWORD dwTextureFilterCaps;
DWORD dwTextureBlendCaps;
DWORD dwTextureAddressCaps;
DWORD dwStippleWidth; /* maximum width and height of */
DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */
} D3DPRIMCAPS, *LPD3DPRIMCAPS;
/* D3DPRIMCAPS dwMiscCaps */
#define D3DPMISCCAPS_MASKPLANES 0x00000001L
#define D3DPMISCCAPS_MASKZ 0x00000002L
#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
#define D3DPMISCCAPS_CONFORMANT 0x00000008L
#define D3DPMISCCAPS_CULLNONE 0x00000010L
#define D3DPMISCCAPS_CULLCW 0x00000020L
#define D3DPMISCCAPS_CULLCCW 0x00000040L
/* D3DPRIMCAPS dwRasterCaps */
#define D3DPRASTERCAPS_DITHER 0x00000001L
#define D3DPRASTERCAPS_ROP2 0x00000002L
#define D3DPRASTERCAPS_XOR 0x00000004L
#define D3DPRASTERCAPS_PAT 0x00000008L
#define D3DPRASTERCAPS_ZTEST 0x00000010L
#define D3DPRASTERCAPS_SUBPIXEL 0x00000020L
#define D3DPRASTERCAPS_SUBPIXELX 0x00000040L
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
#define D3DPRASTERCAPS_STIPPLE 0x00000200L
#if(DIRECT3D_VERSION >= 0x0500)
#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L
#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
#define D3DPRASTERCAPS_ZBIAS 0x00004000L
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
#endif /* DIRECT3D_VERSION >= 0x0500 */
#if(DIRECT3D_VERSION >= 0x0600)
#define D3DPRASTERCAPS_WBUFFER 0x00040000L
#define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
#define D3DPRASTERCAPS_WFOG 0x00100000L
#define D3DPRASTERCAPS_ZFOG 0x00200000L
#endif /* DIRECT3D_VERSION >= 0x0600 */
/* D3DPRIMCAPS dwZCmpCaps, dwAlphaCmpCaps */
#define D3DPCMPCAPS_NEVER 0x00000001L
#define D3DPCMPCAPS_LESS 0x00000002L
#define D3DPCMPCAPS_EQUAL 0x00000004L
#define D3DPCMPCAPS_LESSEQUAL 0x00000008L
#define D3DPCMPCAPS_GREATER 0x00000010L
#define D3DPCMPCAPS_NOTEQUAL 0x00000020L
#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
#define D3DPCMPCAPS_ALWAYS 0x00000080L
/* D3DPRIMCAPS dwSourceBlendCaps, dwDestBlendCaps */
#define D3DPBLENDCAPS_ZERO 0x00000001L
#define D3DPBLENDCAPS_ONE 0x00000002L
#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
#define D3DPBLENDCAPS_SRCALPHA 0x00000010L
#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
#define D3DPBLENDCAPS_DESTALPHA 0x00000040L
#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
/* D3DPRIMCAPS dwShadeCaps */
#define D3DPSHADECAPS_COLORFLATMONO 0x00000001L
#define D3DPSHADECAPS_COLORFLATRGB 0x00000002L
#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004L
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010L
#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020L
#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040L
#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080L
#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100L
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400L
#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800L
#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000L
#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000L
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000L
#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000L
#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000L
#define D3DPSHADECAPS_FOGFLAT 0x00040000L
#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
#define D3DPSHADECAPS_FOGPHONG 0x00100000L
/* D3DPRIMCAPS dwTextureCaps */
/*
* Perspective-correct texturing is supported
*/
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
/*
* Power-of-2 texture dimensions are required
*/
#define D3DPTEXTURECAPS_POW2 0x00000002L
/*
* Alpha in texture pixels is supported
*/
#define D3DPTEXTURECAPS_ALPHA 0x00000004L
/*
* Color-keyed textures are supported
*/
#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008L
/*
* obsolete, see D3DPTADDRESSCAPS_BORDER
*/
#define D3DPTEXTURECAPS_BORDER 0x00000010L
/*
* Only square textures are supported
*/
#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L
#if(DIRECT3D_VERSION >= 0x0600)
/*
* Texture indices are not scaled by the texture size prior
* to interpolation.
*/
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
/*
* Device can draw alpha from texture palettes
*/
#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
/*
* Device can use non-POW2 textures if:
* 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
* 2) D3DRS_WRAP(N) is zero for this texture's coordinates
* 3) mip mapping is not enabled (use magnification filter only)
*/
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
#endif /* DIRECT3D_VERSION >= 0x0600 */
#if(DIRECT3D_VERSION >= 0x0700)
// 0x00000200L unused
/*
* Device can divide transformed texture coordinates by the
* COUNTth texture coordinate (can do D3DTTFF_PROJECTED)
*/
#define D3DPTEXTURECAPS_PROJECTED 0x00000400L
/*
* Device can do cubemap textures
*/
#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L
#define D3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L
#endif /* DIRECT3D_VERSION >= 0x0700 */
/* D3DPRIMCAPS dwTextureFilterCaps */
#define D3DPTFILTERCAPS_NEAREST 0x00000001L
#define D3DPTFILTERCAPS_LINEAR 0x00000002L
#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004L
#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008L
#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L
#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L
#if(DIRECT3D_VERSION >= 0x0600)
/* Device3 Min Filter */
#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L
#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
/* Device3 Mip Filter */
#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L
#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
/* Device3 Mag Filter */
#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L
#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L
#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
#endif /* DIRECT3D_VERSION >= 0x0600 */
/* D3DPRIMCAPS dwTextureBlendCaps */
#define D3DPTBLENDCAPS_DECAL 0x00000001L
#define D3DPTBLENDCAPS_MODULATE 0x00000002L
#define D3DPTBLENDCAPS_DECALALPHA 0x00000004L
#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008L
#define D3DPTBLENDCAPS_DECALMASK 0x00000010L
#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020L
#define D3DPTBLENDCAPS_COPY 0x00000040L
#if(DIRECT3D_VERSION >= 0x0500)
#define D3DPTBLENDCAPS_ADD 0x00000080L
#endif /* DIRECT3D_VERSION >= 0x0500 */
/* D3DPRIMCAPS dwTextureAddressCaps */
#define D3DPTADDRESSCAPS_WRAP 0x00000001L
#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
#if(DIRECT3D_VERSION >= 0x0500)
#define D3DPTADDRESSCAPS_BORDER 0x00000008L
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
#endif /* DIRECT3D_VERSION >= 0x0500 */
#if(DIRECT3D_VERSION >= 0x0600)
/* D3DDEVICEDESC dwStencilCaps */
#define D3DSTENCILCAPS_KEEP 0x00000001L
#define D3DSTENCILCAPS_ZERO 0x00000002L
#define D3DSTENCILCAPS_REPLACE 0x00000004L
#define D3DSTENCILCAPS_INCRSAT 0x00000008L
#define D3DSTENCILCAPS_DECRSAT 0x00000010L
#define D3DSTENCILCAPS_INVERT 0x00000020L
#define D3DSTENCILCAPS_INCR 0x00000040L
#define D3DSTENCILCAPS_DECR 0x00000080L
/* D3DDEVICEDESC dwTextureOpCaps */
#define D3DTEXOPCAPS_DISABLE 0x00000001L
#define D3DTEXOPCAPS_SELECTARG1 0x00000002L
#define D3DTEXOPCAPS_SELECTARG2 0x00000004L
#define D3DTEXOPCAPS_MODULATE 0x00000008L
#define D3DTEXOPCAPS_MODULATE2X 0x00000010L
#define D3DTEXOPCAPS_MODULATE4X 0x00000020L
#define D3DTEXOPCAPS_ADD 0x00000040L
#define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
#define D3DTEXOPCAPS_SUBTRACT 0x00000200L
#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
#define D3DTEXOPCAPS_PREMODULATE 0x00010000L
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
/* D3DDEVICEDESC dwFVFCaps flags */
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
#endif /* DIRECT3D_VERSION >= 0x0600 */
/*
* Description for a device.
* This is used to describe a device that is to be created or to query
* the current device.
*/
typedef struct _D3DDeviceDesc {
DWORD dwSize; /* Size of D3DDEVICEDESC structure */
DWORD dwFlags; /* Indicates which fields have valid data */
D3DCOLORMODEL dcmColorModel; /* Color model of device */
DWORD dwDevCaps; /* Capabilities of device */
D3DTRANSFORMCAPS dtcTransformCaps; /* Capabilities of transform */
BOOL bClipping; /* Device can do 3D clipping */
D3DLIGHTINGCAPS dlcLightingCaps; /* Capabilities of lighting */
D3DPRIMCAPS dpcLineCaps;
D3DPRIMCAPS dpcTriCaps;
DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
DWORD dwMaxBufferSize; /* Maximum execute buffer size */
DWORD dwMaxVertexCount; /* Maximum vertex count */
#if(DIRECT3D_VERSION >= 0x0500)
// *** New fields for DX5 *** //
// Width and height caps are 0 for legacy HALs.
DWORD dwMinTextureWidth, dwMinTextureHeight;
DWORD dwMaxTextureWidth, dwMaxTextureHeight;
DWORD dwMinStippleWidth, dwMaxStippleWidth;
DWORD dwMinStippleHeight, dwMaxStippleHeight;
#endif /* DIRECT3D_VERSION >= 0x0500 */
#if(DIRECT3D_VERSION >= 0x0600)
// New fields for DX6
DWORD dwMaxTextureRepeat;
DWORD dwMaxTextureAspectRatio;
DWORD dwMaxAnisotropy;
// Guard band that the rasterizer can accommodate
// Screen-space vertices inside this space but outside the viewport
// will get clipped properly.
D3DVALUE dvGuardBandLeft;
D3DVALUE dvGuardBandTop;
D3DVALUE dvGuardBandRight;
D3DVALUE dvGuardBandBottom;
D3DVALUE dvExtentsAdjust;
DWORD dwStencilCaps;
DWORD dwFVFCaps;
DWORD dwTextureOpCaps;
WORD wMaxTextureBlendStages;
WORD wMaxSimultaneousTextures;
#endif /* DIRECT3D_VERSION >= 0x0600 */
} D3DDEVICEDESC, *LPD3DDEVICEDESC;
#if(DIRECT3D_VERSION >= 0x0700)
typedef struct _D3DDeviceDesc7 {
DWORD dwDevCaps; /* Capabilities of device */
D3DPRIMCAPS dpcLineCaps;
D3DPRIMCAPS dpcTriCaps;
DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
DWORD dwMinTextureWidth, dwMinTextureHeight;
DWORD dwMaxTextureWidth, dwMaxTextureHeight;
DWORD dwMaxTextureRepeat;
DWORD dwMaxTextureAspectRatio;
DWORD dwMaxAnisotropy;
D3DVALUE dvGuardBandLeft;
D3DVALUE dvGuardBandTop;
D3DVALUE dvGuardBandRight;
D3DVALUE dvGuardBandBottom;
D3DVALUE dvExtentsAdjust;
DWORD dwStencilCaps;
DWORD dwFVFCaps;
DWORD dwTextureOpCaps;
WORD wMaxTextureBlendStages;
WORD wMaxSimultaneousTextures;
DWORD dwMaxActiveLights;
D3DVALUE dvMaxVertexW;
GUID deviceGUID;
WORD wMaxUserClipPlanes;
WORD wMaxVertexBlendMatrices;
DWORD dwVertexProcessingCaps;
DWORD dwReserved1;
DWORD dwReserved2;
DWORD dwReserved3;
DWORD dwReserved4;
} D3DDEVICEDESC7, *LPD3DDEVICEDESC7;
#endif /* DIRECT3D_VERSION >= 0x0700 */
#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))
#define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7))
typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(GUID FAR *lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID);
#if(DIRECT3D_VERSION >= 0x0700)
typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK7)(LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7, LPVOID);
#endif /* DIRECT3D_VERSION >= 0x0700 */
/* D3DDEVICEDESC dwFlags indicating valid fields */
#define D3DDD_COLORMODEL 0x00000001L /* dcmColorModel is valid */
#define D3DDD_DEVCAPS 0x00000002L /* dwDevCaps is valid */
#define D3DDD_TRANSFORMCAPS 0x00000004L /* dtcTransformCaps is valid */
#define D3DDD_LIGHTINGCAPS 0x00000008L /* dlcLightingCaps is valid */
#define D3DDD_BCLIPPING 0x00000010L /* bClipping is valid */
#define D3DDD_LINECAPS 0x00000020L /* dpcLineCaps is valid */
#define D3DDD_TRICAPS 0x00000040L /* dpcTriCaps is valid */
#define D3DDD_DEVICERENDERBITDEPTH 0x00000080L /* dwDeviceRenderBitDepth is valid */
#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L /* dwDeviceZBufferBitDepth is valid */
#define D3DDD_MAXBUFFERSIZE 0x00000200L /* dwMaxBufferSize is valid */
#define D3DDD_MAXVERTEXCOUNT 0x00000400L /* dwMaxVertexCount is valid */
/* D3DDEVICEDESC dwDevCaps flags */
#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001L /* Device accepts floating point */
/* for post-transform vertex data */
#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002L /* Device needs data sorted for increasing Z */
#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004L /* Device needs data sorted for decreasing Z */
#define D3DDEVCAPS_SORTEXACT 0x00000008L /* Device needs data sorted exactly */
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
#if(DIRECT3D_VERSION >= 0x0500)
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
#endif /* DIRECT3D_VERSION >= 0x0500 */
#if(DIRECT3D_VERSION >= 0x0600)
#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
#endif /* DIRECT3D_VERSION >= 0x0600 */
#if(DIRECT3D_VERSION >= 0x0700)
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
#define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
/*
* These are the flags in the D3DDEVICEDESC7.dwVertexProcessingCaps field
*/
/* device can do texgen */
#define D3DVTXPCAPS_TEXGEN 0x00000001L
/* device can do IDirect3DDevice7 colormaterialsource ops */
#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
/* device can do vertex fog */
#define D3DVTXPCAPS_VERTEXFOG 0x00000004L
/* device can do directional lights */
#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
/* device can do positional lights (includes point and spot) */
#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
/* device can do local viewer */
#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L
#endif /* DIRECT3D_VERSION >= 0x0700 */
#define D3DFDS_COLORMODEL 0x00000001L /* Match color model */
#define D3DFDS_GUID 0x00000002L /* Match guid */
#define D3DFDS_HARDWARE 0x00000004L /* Match hardware/software */
#define D3DFDS_TRIANGLES 0x00000008L /* Match in triCaps */
#define D3DFDS_LINES 0x00000010L /* Match in lineCaps */
#define D3DFDS_MISCCAPS 0x00000020L /* Match primCaps.dwMiscCaps */
#define D3DFDS_RASTERCAPS 0x00000040L /* Match primCaps.dwRasterCaps */
#define D3DFDS_ZCMPCAPS 0x00000080L /* Match primCaps.dwZCmpCaps */
#define D3DFDS_ALPHACMPCAPS 0x00000100L /* Match primCaps.dwAlphaCmpCaps */
#define D3DFDS_SRCBLENDCAPS 0x00000200L /* Match primCaps.dwSourceBlendCaps */
#define D3DFDS_DSTBLENDCAPS 0x00000400L /* Match primCaps.dwDestBlendCaps */
#define D3DFDS_SHADECAPS 0x00000800L /* Match primCaps.dwShadeCaps */
#define D3DFDS_TEXTURECAPS 0x00001000L /* Match primCaps.dwTextureCaps */
#define D3DFDS_TEXTUREFILTERCAPS 0x00002000L /* Match primCaps.dwTextureFilterCaps */
#define D3DFDS_TEXTUREBLENDCAPS 0x00004000L /* Match primCaps.dwTextureBlendCaps */
#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000L /* Match primCaps.dwTextureBlendCaps */
/*
* FindDevice arguments
*/
typedef struct _D3DFINDDEVICESEARCH {
DWORD dwSize;
DWORD dwFlags;
BOOL bHardware;
D3DCOLORMODEL dcmColorModel;
GUID guid;
DWORD dwCaps;
D3DPRIMCAPS dpcPrimCaps;
} D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH;
typedef struct _D3DFINDDEVICERESULT {
DWORD dwSize;
GUID guid; /* guid which matched */
D3DDEVICEDESC ddHwDesc; /* hardware D3DDEVICEDESC */
D3DDEVICEDESC ddSwDesc; /* software D3DDEVICEDESC */
} D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT;
/*
* Description of execute buffer.
*/
typedef struct _D3DExecuteBufferDesc {
DWORD dwSize; /* size of this structure */
DWORD dwFlags; /* flags indicating which fields are valid */
DWORD dwCaps; /* capabilities of execute buffer */
DWORD dwBufferSize; /* size of execute buffer data */
LPVOID lpData; /* pointer to actual data */
} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;
/* D3DEXECUTEBUFFER dwFlags indicating valid fields */
#define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */
#define D3DDEB_CAPS 0x00000002l /* caps valid */
#define D3DDEB_LPDATA 0x00000004l /* lpData valid */
/* D3DEXECUTEBUFFER dwCaps */
#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */
#define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */
#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
#if(DIRECT3D_VERSION < 0x0800)
#if(DIRECT3D_VERSION >= 0x0700)
typedef struct _D3DDEVINFO_TEXTUREMANAGER {
BOOL bThrashing; /* indicates if thrashing */
DWORD dwApproxBytesDownloaded; /* Approximate number of bytes downloaded by texture manager */
DWORD dwNumEvicts; /* number of textures evicted */
DWORD dwNumVidCreates; /* number of textures created in video memory */
DWORD dwNumTexturesUsed; /* number of textures used */
DWORD dwNumUsedTexInVid; /* number of used textures present in video memory */
DWORD dwWorkingSet; /* number of textures in video memory */
DWORD dwWorkingSetBytes; /* number of bytes in video memory */
DWORD dwTotalManaged; /* total number of managed textures */
DWORD dwTotalBytes; /* total number of bytes of managed textures */
DWORD dwLastPri; /* priority of last texture evicted */
} D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER;
typedef struct _D3DDEVINFO_TEXTURING {
DWORD dwNumLoads; /* counts Load() API calls */
DWORD dwApproxBytesLoaded; /* Approximate number bytes loaded via Load() */
DWORD dwNumPreLoads; /* counts PreLoad() API calls */
DWORD dwNumSet; /* counts SetTexture() API calls */
DWORD dwNumCreates; /* counts texture creates */
DWORD dwNumDestroys; /* counts texture destroys */
DWORD dwNumSetPriorities; /* counts SetPriority() API calls */
DWORD dwNumSetLODs; /* counts SetLOD() API calls */
DWORD dwNumLocks; /* counts number of texture locks */
DWORD dwNumGetDCs; /* counts number of GetDCs to textures */
} D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING;
#endif /* DIRECT3D_VERSION >= 0x0700 */
#endif //(DIRECT3D_VERSION < 0x0800)
#pragma pack()
#endif /* _D3DCAPS_H_ */
|