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path: root/src/vehicles/Boat.cpp (follow)
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* Original enum nameSergeanur2020-11-241-3/+3
* urgh, merge and changes to RW layer in one commit.aap2020-11-111-2/+2
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| * Sfx audio logicFilip Gawin2020-11-061-2/+2
* | fixed boats for new rendereraap2020-11-041-0/+20
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* RevertSergeanur2020-11-011-1/+1
* Fix virtual SetModelIndex call in CBoat ctorSergeanur2020-11-011-1/+1
* Merge remote-tracking branch 'upstream/miami' into miamiNikolay Korolev2020-10-181-1/+1
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| * Merge branch 'master' into miamiSergeanur2020-10-181-1/+1
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| | * Setter for bIsStatic (became virtual in SA)Sergeanur2020-10-181-1/+1
| | * changed a sound enumaap2020-08-201-1/+1
| | * Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-1/+1
| | * fixes to CBoataap2020-07-011-26/+26
* | | saves part 1Nikolay Korolev2020-10-171-3/+3
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* | Pad, BulletInfo, ProjectileInfo, fixeseray orçunus2020-10-071-2/+9
* | VC replaysNikolay Korolev2020-09-261-0/+4
* | fixed sound enumaap2020-08-201-1/+1
* | CPlane doneaap2020-07-191-1/+1
* | CBoat and friendsaap2020-07-011-278/+681
* | Merge branch 'miami' into miamierorcun2020-06-161-2/+2
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| * | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-151-0/+2
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| | * fixed boat wakeaap2020-06-141-0/+2
| | * fixes for CPhysical and friendsaap2020-05-221-1/+1
* | | fixed condition in CBoat::ProcessControl and changed enummajestic2020-06-141-9/+49
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* | CBike doneaap2020-06-071-1/+1
* | VC WaterFire-Head2020-05-271-4/+4
* | VC CParticle doneFire-Head2020-05-271-2/+3
* | Menu borders and weapon fixeseray orçunus2020-05-241-1/+1
* | CPhysicalaap2020-05-221-1/+1
* | script revisionNikolay Korolev2020-05-191-0/+9
* | Weapon fixes and thingieseray orçunus2020-05-171-0/+68
* | Merge branch 'master' into miamiSergeanur2020-05-141-0/+4
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| * some fixesNikolay Korolev2020-05-141-0/+4
* | Merge branch 'master' into miamiSergeanur2020-05-121-0/+1
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| * Fix linux warningsFilip Gawin2020-05-121-0/+1
* | fix boatsNikolay Korolev2020-05-101-4/+4
* | fix boatNikolay Korolev2020-05-101-1/+1
* | sync with upstreamNikolay Korolev2020-05-101-4/+4
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| * | CClumpModelInfo; little fixesaap2020-05-101-4/+4
* | | more car controlNikolay Korolev2020-05-101-4/+7
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* | new curves + boat fixNikolay Korolev2020-05-091-1/+1
* | VC vehicles just barely working nowaap2020-05-071-2/+2
* | cleaned up MIAMI ifdefsaap2020-05-051-5/+0
* | Revert "Remove Miami stuff"Sergeanur2020-05-051-0/+2
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* Remove Miami stuffSergeanur2020-05-051-2/+0
* merged masteraap2020-05-051-1/+1
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| * More use of GetModelIndexSergeanur2020-05-051-1/+1
* | implemented most of streamed collisions and big buildingsaap2020-05-051-0/+2
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* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-05-021-3/+3
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| * SetPosition, part 2Sergeanur2020-05-021-3/+3
* | changed saving compatibilityNikolay Korolev2020-05-021-0/+23
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* Adding getters and setters for type and statusSergeanur2020-04-301-5/+5
* Fix compilation errorSergeanur2020-04-261-4/+4
* Initial GLFW supporteray orçunus2020-04-261-4/+4
* ps2 particles, sampman oal startedFire-Head2020-04-231-3/+52
* Try to build with mingwFilip Gawin2020-04-201-7/+7
* Remove patchesSergeanur2020-04-171-22/+1
* rem refsFire-Head2020-04-171-5/+5
* More refs removedSergeanur2020-04-161-5/+5
* finished CBoataap2020-04-131-31/+610
* CObject completesaml1er2020-04-101-1/+1
* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-39/+15
* remove include <new> from common.haap2020-03-281-0/+2
* Fix boat componentSergeanur2020-01-311-1/+1
* Partial CBoatSergeanur2020-01-241-6/+242
* Running script part 3Nikolay Korolev2019-07-251-1/+1
* updateFire-Head2019-07-241-6/+5
* Merge branch 'master' into masterFire_Head2019-07-111-3/+7
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| * cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-2/+8
* | WaterLevel doneFire-Head2019-07-111-0/+63
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* the great reorganizationaap2019-07-071-0/+14