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* Fixes after mergeSergeanur2020-07-291-28/+0
* Merge branch 'master' into miamiSergeanur2020-07-291-0/+28
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| * Fix/change some Windows defineeray orçunus2020-07-252-31/+28
| * 90% fixes, 10% skel refactoringeray orçunus2020-07-241-23/+2
| * 64-bit on Windowseray orçunus2020-07-222-11/+44
* | Fix/change some Windows defineeray orçunus2020-07-252-31/+27
* | 90% fixes, 10% skel refactoringeray orçunus2020-07-242-25/+8
* | 64-bit on Windowseray orçunus2020-07-242-11/+44
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-07-221-2/+0
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| * Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-221-2/+0
* | Peds, Hud, CFO 1/2, fixes - including zone nameseray orçunus2020-07-222-5/+22
* | Merge branch 'master' into miamiSergeanur2020-07-171-0/+5
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| * Add fix/workaround for black screen at startupSergeanur2020-07-171-0/+5
| * Remove console and fix stheray orçunus2020-07-041-1/+2
| * Re-enable console for debugging frontenderay orçunus2020-07-031-2/+1
* | Frontend: Stats, Briefs, gta_vc.set, slider ranges, fixeseray orçunus2020-07-061-2/+6
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-17/+165
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| * update glfw.cppFire-Head2020-06-291-0/+2
| * menu fixesFire-Head2020-06-291-1/+2
| * Merge branch 'master' into ps2menuFire_Head2020-06-291-4/+4
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| | * skeleton typosaap2020-05-231-4/+4
| * | mips overdoseFire-Head2020-06-271-20/+165
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* | skeleton typosaap2020-05-231-4/+4
* | Merge pull request #574 from Xinerki/miamierorcun2020-05-221-0/+10
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| * | focus loss improvementXinerki2020-05-211-2/+5
| * | scuffed InitAfterFocusLoss implementationXinerki2020-05-211-0/+7
* | | VC CMenuManager struct, ctor etc.eray orçunus2020-05-221-14/+14
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* | remove some unneeded plane paths for the moment; also different exe iconaap2020-05-163-1/+1
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-122-9/+8
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| * Fix Windows build and premakeeray orçunus2020-05-111-8/+8
| * Linux build supporteray orçunus2020-05-111-1/+0
| * reverting fuckupaap2020-05-061-0/+2
| * updated librwaap2020-05-061-2/+0
* | most of animation system done; little stuff here and thereaap2020-05-081-0/+4
* | VC vehicles just barely working nowaap2020-05-071-2/+0
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* Screen mode selector and persistent map target fixeray orçunus2020-05-011-29/+39
* implemented improved video modes for win.cppaap2020-04-291-5/+108
* Merge pull request #489 from Nick007J/masterNikolay Korolev2020-04-261-2/+7
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| * Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-251-0/+8
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| * | more 1.1 patchNikolay Korolev2020-04-241-2/+7
* | | Remove struct workaround in CControllerConfigManagerSergeanur2020-04-261-1/+0
* | | Initial GLFW supporteray orçunus2020-04-262-34/+8
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* | implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+8
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* Crossplatform work continueseray orçunus2020-04-222-2/+13
* Remove patchesSergeanur2020-04-171-60/+3
* rem refsFire-Head2020-04-172-19/+13
* Default native resolution mode and small camera fixesSergeanur2020-04-151-4/+25
* (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head2020-04-091-7/+7
* CShotInfo, CWanted done, Frontend fixeray orçunus2020-03-291-6/+0
* Limit frontend FPS to 100eray orçunus2020-03-281-1/+7
* WaterCannon done, resource icoFire-Head2020-03-282-1/+12
* Fixes for Serge's reviewFilip Gawin2020-03-221-2/+2
* cMusicManagerSergeanur2020-02-071-1/+1
* Implemented faststrcmp, faststricmp, strcasecmpSergeanur2019-10-301-0/+7
* Small CPad fixesSergeanur2019-10-291-6/+6
* Merge branch 'master' into masterFire_Head2019-10-272-35/+44
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| * ControllerConfig doneFire-Head2019-10-272-35/+44
* | Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur2019-10-262-2/+3
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* More more more audioFilip Gawin2019-08-271-1/+1
* AnimViewer!eray orçunus2019-08-152-11/+36
* Merge branch 'master' of github.com:Fire-Head/re3Fire-Head2019-08-021-30/+41
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| * fixed dinputaap2019-07-251-30/+41
* | sampman doneFire-Head2019-08-021-0/+0
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* premake and appveyor updateThirteenAG2019-07-201-4/+4
* and of course the last commit didnt fix everythingaap2019-07-101-1/+1
* added wrappers around math functionsaap2019-07-101-5/+5
* Update Frontend._AG2019-07-031-0/+4
* cleaned up to be closer to original gameaap2019-07-032-29/+17
* Revert "Implemented frontend inputs."aap2019-07-022-12/+4
* Implemented frontend inputs._AG2019-07-022-4/+12
* Cleanup project a bitFilip Gawin2019-06-301-94/+94
* misc stuff, mostly collisionaap2019-06-281-9/+2
* Initial commit for Frontend._AG2019-06-252-2/+6
* first part of CFileLoaderaap2019-06-171-0/+1
* got rid of upper case typesaap2019-06-171-23/+23
* Merge branch 'master' into masterFire_Head2019-06-131-0/+7
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| * fixed CFileMgr somewhat; still issues when loading savesaap2019-06-131-0/+7
* | CPad doneFire-Head2019-06-131-2/+2
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* tmpFire-Head2019-06-112-175/+173
* VK_LEFT fixFire-Head2019-06-051-0/+1
* win.cpp/skeleton.cpp doneFire-Head2019-06-051-34/+34
* input done, fixed cheats inputFire-Head2019-06-051-29/+864
* added NO_MOVIESFire-Head2019-06-031-0/+11
* gamestates fixed, mpeg now workingFire-Head2019-06-021-43/+147
* mouse fixedFire-Head2019-06-021-3/+5
* fixed mergeaap2019-06-021-2/+3
* skeleton updated, windows specific stuff addedFire-Head2019-06-024-0/+2255