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* Merge pull request #574 from Xinerki/miamierorcun2020-05-221-0/+10
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| * focus loss improvementXinerki2020-05-211-2/+5
| * scuffed InitAfterFocusLoss implementationXinerki2020-05-211-0/+7
* | VC CMenuManager struct, ctor etc.eray orçunus2020-05-221-14/+14
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* Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-121-8/+8
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| * Fix Windows build and premakeeray orçunus2020-05-111-8/+8
| * reverting fuckupaap2020-05-061-0/+2
| * updated librwaap2020-05-061-2/+0
* | most of animation system done; little stuff here and thereaap2020-05-081-0/+4
* | VC vehicles just barely working nowaap2020-05-071-2/+0
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* Screen mode selector and persistent map target fixeray orçunus2020-05-011-29/+39
* implemented improved video modes for win.cppaap2020-04-291-5/+108
* Merge pull request #489 from Nick007J/masterNikolay Korolev2020-04-261-2/+7
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| * Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-251-0/+8
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| * | more 1.1 patchNikolay Korolev2020-04-241-2/+7
* | | Initial GLFW supporteray orçunus2020-04-261-1/+4
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* | implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+8
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* Crossplatform work continueseray orçunus2020-04-221-2/+2
* Remove patchesSergeanur2020-04-171-60/+3
* rem refsFire-Head2020-04-171-16/+10
* Default native resolution mode and small camera fixesSergeanur2020-04-151-4/+25
* (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head2020-04-091-7/+7
* CShotInfo, CWanted done, Frontend fixeray orçunus2020-03-291-6/+0
* Limit frontend FPS to 100eray orçunus2020-03-281-1/+7
* Fixes for Serge's reviewFilip Gawin2020-03-221-2/+2
* cMusicManagerSergeanur2020-02-071-1/+1
* Implemented faststrcmp, faststricmp, strcasecmpSergeanur2019-10-301-0/+7
* Small CPad fixesSergeanur2019-10-291-6/+6
* Merge branch 'master' into masterFire_Head2019-10-271-34/+6
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| * ControllerConfig doneFire-Head2019-10-271-34/+6
* | Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur2019-10-261-2/+2
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* More more more audioFilip Gawin2019-08-271-1/+1
* AnimViewer!eray orçunus2019-08-151-11/+35
* fixed dinputaap2019-07-251-30/+41
* and of course the last commit didnt fix everythingaap2019-07-101-1/+1
* added wrappers around math functionsaap2019-07-101-5/+5
* cleaned up to be closer to original gameaap2019-07-031-27/+15
* Revert "Implemented frontend inputs."aap2019-07-021-8/+4
* Implemented frontend inputs._AG2019-07-021-4/+8
* Cleanup project a bitFilip Gawin2019-06-301-94/+94
* misc stuff, mostly collisionaap2019-06-281-9/+2
* Initial commit for Frontend._AG2019-06-251-2/+4
* first part of CFileLoaderaap2019-06-171-0/+1
* got rid of upper case typesaap2019-06-171-23/+23
* Merge branch 'master' into masterFire_Head2019-06-131-0/+7
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| * fixed CFileMgr somewhat; still issues when loading savesaap2019-06-131-0/+7
* | CPad doneFire-Head2019-06-131-2/+2
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* tmpFire-Head2019-06-111-175/+133
* VK_LEFT fixFire-Head2019-06-051-0/+1
* win.cpp/skeleton.cpp doneFire-Head2019-06-051-34/+34
* input done, fixed cheats inputFire-Head2019-06-051-29/+864
* added NO_MOVIESFire-Head2019-06-031-0/+11
* gamestates fixed, mpeg now workingFire-Head2019-06-021-43/+147
* mouse fixedFire-Head2019-06-021-3/+5
* fixed mergeaap2019-06-021-2/+3
* skeleton updated, windows specific stuff addedFire-Head2019-06-021-0/+2152