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* Merge branch 'master' into miamiSergeanur2020-07-294-6/+299
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| * Add forgotten fileSergeanur2020-07-291-0/+247
| * Dual pass rendering for RW 3.3Sergeanur2020-07-292-4/+8
| * The real pickup reflection fixSergeanur2020-07-292-1/+43
| * Add ps2 audio pathsSergeanur2020-07-231-3/+3
| * 64-bit on Windowseray orçunus2020-07-223-6/+6
* | 64-bit on Windowseray orçunus2020-07-243-6/+6
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-07-221-15/+98
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| * Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-221-15/+98
| * tiny cleanupaap2020-07-161-1/+1
| * Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head2020-06-071-1/+1
* | Add compatibility with RW 3.4Sergeanur2020-07-181-4/+4
* | make game load all platform dffsaap2020-07-162-2/+71
* | CBoat and friendsaap2020-07-012-0/+9
* | Merge branch 'master' into miamiSergeanur2020-06-071-1/+1
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| * FONT_BANK renamed to FONT_STANDARDSergeanur2020-06-071-1/+1
| * hanim fixaap2020-06-011-2/+8
* | hanim fixaap2020-06-011-2/+8
* | VC CMenuManager struct, ctor etc.eray orçunus2020-05-221-3/+3
* | Merge branch 'master' into miamiSergeanur2020-05-161-0/+11
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| * fixes for 64 bit buildaap2020-05-161-0/+11
* | blaaap2020-05-161-1/+1
* | minimal weather stuff + multiple bugfixesNikolay Korolev2020-05-161-0/+2
* | Merge branch 'master' into miamiSergeanur2020-05-121-1/+2
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| * Fix linux warningsFilip Gawin2020-05-121-6/+9
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-123-24/+25
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| * Merge pull request #533 from erorcun/mastererorcun2020-05-113-24/+25
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| | * Linux build supporteray orçunus2020-05-113-24/+25
| * | RenderPedCB from VCaap2020-05-111-5/+9
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| * some fixes and cosmetic changesaap2020-05-101-0/+8
* | CVisibilityPluginsaap2020-05-112-134/+158
* | CRendereraap2020-05-114-22/+47
* | CVehicleModelInfoaap2020-05-102-2/+18
* | Merge branch 'miami' of github.com:GTAmodding/re3 into miamiaap2020-05-101-0/+2
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| * | Merge branch 'master' into miamiSergeanur2020-05-101-0/+2
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| | * Place debug menu under ifdefSergeanur2020-05-091-0/+2
* | | CWeaponModelInfoaap2020-05-102-0/+20
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* | implemented most of timecycle and mbluraap2020-05-061-6/+26
* | getting the vice city map to workaap2020-05-051-5/+0
* | cleaned up MIAMI ifdefsaap2020-05-051-10/+0
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* Make CBaseModelInfo fields protectedSergeanur2020-05-051-2/+2
* More use of GetModelIndexSergeanur2020-05-051-1/+1
* fixes for glfwaap2020-04-261-35/+0
* Initial GLFW supporteray orçunus2020-04-263-1/+38
* using librw GS alpha test emulationaap2020-04-252-0/+6
* few fixesaap2020-04-253-4/+23
* implemented debugmenuaap2020-04-242-1/+11
* implemented skinned peds, no cutscene hands yetaap2020-04-244-8/+198
* Crossplatform work continueseray orçunus2020-04-221-3/+0
* Try to build with mingwFilip Gawin2020-04-201-17/+17
* implemented librw alphatest settingaap2020-04-171-1/+2
* We don't need rw.cpp anymoreSergeanur2020-04-171-40/+0
* Remove patchesSergeanur2020-04-179-945/+13
* rem refsFire-Head2020-04-176-35/+37
* Some refs removed, little fixes and teleporteray orçunus2020-04-161-1/+1
* Increase alpha entity list capacity for wide screenSergeanur2020-04-161-2/+7
* More refs removedSergeanur2020-04-167-65/+69
* first fake RW implementation workingaap2020-04-162-6/+10
* implemented most of librw wrapperaap2020-04-155-8/+33
* RwMatFX support with linked RW libsSergeanur2020-04-141-0/+13
* Debug font and CProfilesSergeanur2020-04-142-15/+39
* Link with RW libsSergeanur2020-04-1114-0/+3752