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* mergeNikolay Korolev2021-08-081-0/+1
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| * CVisibilityPlugins and CRenderer fixesaap2021-07-292-17/+40
| * Pool fixeserorcun2021-06-251-4/+4
| * CEntity and C(Vu)Vector fixes and cleanupaap2021-06-241-1/+0
| * fix new rendereraap2021-06-241-0/+3
| * fix postfx fixaap2021-06-241-7/+6
| * fix postfxaap2021-02-281-0/+8
| * make debug render groups optionalaap2021-02-192-0/+6
| * update librw; render groups only if extension supportedaap2021-02-181-2/+4
| * d3d9 debug render groupsaap2021-02-181-0/+24
| * add debug render groupsaap2021-02-181-0/+3
| * renderer fix from miamiwithmorten2021-01-311-0/+4
| * Fix texture conversion boxGaryOderNichts2021-01-271-0/+1
| * fixed anisotropic filtering; updated librwaap2021-01-211-0/+9
| * Includes overhaul, fix some compiler warningserorcun2021-01-171-2/+0
| * Fix build without FIX_BUGS, divide to 0 fixeserorcun2021-01-132-5/+6
| * fix building with PED_SKINaap2021-01-121-0/+1
| * first version of new rendereraap2021-01-052-0/+23
| * Reorder CEntity functions into their original orderSergeanur2020-12-291-20/+0
| * signed/unsigned fixes, and some other fixeserorcun2020-12-272-6/+6
| * core/FileLoader.cppaap2020-12-211-23/+0
| * Merge branch 'master' of https://github.com/GTAmodding/re3Fire-Head2020-12-191-5/+14
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| * \ Merge branch 'master' of https://github.com/GTAmodding/re3Fire-Head2020-12-0712-81/+1499
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| * | | ps2 hud, restore original codeFire-Head2020-12-071-0/+1
* | | | CVisibilityPlugins and CRenderer fixes; pulled MLO back inaap2021-07-292-11/+47
* | | | CEntity and C(Vu)Vector fixes and cleanupaap2021-06-241-1/+0
* | | | Pool fixes + peds not forming circle fixerorcun2021-06-241-4/+4
* | | | fix postfx fixaap2021-02-281-7/+6
* | | | fix postfxaap2021-02-281-0/+8
* | | | make debug render groups optionalaap2021-02-192-0/+6
* | | | update librw; render groups only if extension supportedaap2021-02-181-2/+4
* | | | d3d9 debug render groupsaap2021-02-181-0/+24
* | | | add debug render groupsaap2021-02-181-0/+2
* | | | fix UB and new renderer crasheswithmorten2021-01-311-0/+4
* | | | ifdefs + fix progressbar being under dialogboxkusst2021-01-271-0/+9
* | | | Also change progressbar colorkusst2021-01-271-1/+1
* | | | Change text color in texture conversion dialog...kusst2021-01-271-1/+1
* | | | modelinfo and visibility plg fixesaap2021-01-242-1/+19
* | | | Includes overhaul, fix some compiler warningserorcun2021-01-231-2/+0
* | | | get rid of most --MIAMI commentswithmorten2021-01-223-6/+0
* | | | bletchaap2021-01-211-4/+1
* | | | fixed anisotropic filtering; updated librwaap2021-01-211-4/+4
* | | | Fix build without FIX_BUGS, divide to 0 fixeserorcun2021-01-132-5/+6
* | | | Reorder CEntity functions into their original orderSergeanur2020-12-291-20/+0
* | | | Backface cull. in INI, mouse sensitivity fix, aspect ratio auto as defaulterorcun2020-12-261-1/+1
* | | | signed/unsigned fixes, and some other fixeserorcun2020-12-252-6/+6
* | | | push/pop memidsaap2020-12-211-1/+0
* | | | Merge branch 'miami' of github.com:GTAmodding/re3 into miamiaap2020-12-191-1/+2
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| * \ \ \ merge attemptNikolay Korolev2020-12-191-1/+2
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| | * | | sync vis-plugins with miamiaap2020-12-131-5/+14
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| | * | fix pMemoryTopaap2020-12-051-7/+7
| | * | typoaap2020-12-041-1/+1
| | * | bit more GTA_VERSION and GTA_PS2aap2020-12-041-0/+5
| | * | blaaap2020-12-021-2/+1
| | * | rpDefaultGeometryInstanceaap2020-12-021-6/+85
| | * | TexturePoolsSergeanur2020-12-014-7/+263
| | * | some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)aap2020-12-012-1/+2
| | * | Merge pull request #841 from aap/masteraap2020-11-287-166/+270
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| | | * | moved some stuff to MemoryMgraap2020-11-284-137/+142
| | | * | start using CMemoryHeapaap2020-11-265-108/+207
| | * | | Make texture conversion work a bit fasterSergeanur2020-11-281-0/+16
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| | * | memory heap starting to workaap2020-11-252-6/+22
| | * | implemented CMemoryHeap, not used or tested yetaap2020-11-252-0/+736
| | * | two unused functionsaap2020-11-232-0/+43
| | * | finished cullzonesaap2020-11-221-2/+0
| | * | more fixes to librw stuffaap2020-11-181-3/+3
| | * | changes to librw layer, GLES now runtime choiceaap2020-11-181-4/+88
| | * | changes to RW layer so loading foreign files worksaap2020-11-112-0/+79
| | * | Merge pull request #792 from withmorten/masteraap2020-10-311-2/+4
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| | | * fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL, add extra defines for menu and game version textwithmorten2020-10-291-2/+4
| | * | few more fixes to last commitaap2020-10-291-1/+1
| | * | implemented extra model flags for backface culling and alpha test from mobileaap2020-10-293-2/+33
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| | * librw updateerorcun2020-10-241-1/+1
| | * Messages and CameraSize fixerorcun2020-10-241-2/+4
| | * Fixes and style changes from miamierorcun2020-10-181-1/+10
| | * small fixesaap2020-08-203-14/+7
| | * txd.img bugaap2020-08-191-0/+5
| | * neo pipelinesaap2020-08-182-0/+11
* | | anim compressionaap2020-12-181-1/+1
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* | added MemoryHeap from III, MemoryMgraap2020-12-186-42/+846
* | some rendering thingsaap2020-12-131-37/+41
* | TexturePoolsSergeanur2020-12-014-9/+263
* | Make texture conversion work a bit fasterSergeanur2020-12-011-0/+16
* | two unused functionsaap2020-11-232-0/+43
* | more fixes to librw stuffaap2020-11-181-3/+3
* | changes to librw layer, GLES now runtime choiceaap2020-11-181-4/+89
* | new LCS-style rendereraap2020-11-032-1/+23
* | Merge pull request #792 from withmorten/masteraap2020-10-311-2/+4
* | Messages fix and update librwerorcun2020-10-251-0/+2
* | Radar, WaterCannon, win/glfw skelseray orçunus2020-10-171-2/+10
* | Fix sniper and water creatures bug, mark some fileseray orçunus2020-10-091-0/+1
* | CGame done, Peds, fixeseray orçunus2020-08-301-2/+4
* | ...aap2020-08-211-1/+1
* | CStreaming done, hopefullyaap2020-08-201-0/+6
* | rw stuff done & other small thingsaap2020-08-207-50/+52
* | update librw; fix txd.img bugaap2020-08-191-0/+5
* | neo pipelines; postfx fixaap2020-08-192-0/+11
* | implemented extended postfxaap2020-08-111-2/+9
* | Merge pull request #670 from Fire-Head/miamiaap2020-08-072-0/+122
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| * | NULL -> nilFire-Head2020-07-311-3/+3
| * | Update RwHelper.cppFire-Head2020-07-291-1/+1
| * | Merge pull request #1 from GTAmodding/miamiFire_Head2020-07-296-27/+188
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| * | | miami shadowsFire-Head2020-07-292-0/+122
* | | | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-07-292-3/+3
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| * | | rename shitaap2020-07-292-3/+3
* | | | Merge branch 'master' into miamiSergeanur2020-07-294-6/+299
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| * | Add forgotten fileSergeanur2020-07-291-0/+247
| * | Dual pass rendering for RW 3.3Sergeanur2020-07-292-4/+8
| * | The real pickup reflection fixSergeanur2020-07-292-1/+43
| * | Add ps2 audio pathsSergeanur2020-07-231-3/+3
| * | 64-bit on Windowseray orçunus2020-07-223-6/+6
* | | 64-bit on Windowseray orçunus2020-07-243-6/+6
* | | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-07-221-15/+98
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| * | Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-221-15/+98
| * | tiny cleanupaap2020-07-161-1/+1
| * | Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head2020-06-071-1/+1
* | | Add compatibility with RW 3.4Sergeanur2020-07-181-4/+4
* | | make game load all platform dffsaap2020-07-162-2/+71
* | | CBoat and friendsaap2020-07-012-0/+9
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* | Merge branch 'master' into miamiSergeanur2020-06-071-1/+1
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| * FONT_BANK renamed to FONT_STANDARDSergeanur2020-06-071-1/+1
| * hanim fixaap2020-06-011-2/+8
* | hanim fixaap2020-06-011-2/+8
* | VC CMenuManager struct, ctor etc.eray orçunus2020-05-221-3/+3
* | Merge branch 'master' into miamiSergeanur2020-05-161-0/+11
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| * fixes for 64 bit buildaap2020-05-161-0/+11
* | blaaap2020-05-161-1/+1
* | minimal weather stuff + multiple bugfixesNikolay Korolev2020-05-161-0/+2
* | Merge branch 'master' into miamiSergeanur2020-05-121-1/+2
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| * Fix linux warningsFilip Gawin2020-05-121-6/+9
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-123-24/+25
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| * Merge pull request #533 from erorcun/mastererorcun2020-05-113-24/+25
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| | * Linux build supporteray orçunus2020-05-113-24/+25
| * | RenderPedCB from VCaap2020-05-111-5/+9
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| * some fixes and cosmetic changesaap2020-05-101-0/+8
* | CVisibilityPluginsaap2020-05-112-134/+158
* | CRendereraap2020-05-114-22/+47
* | CVehicleModelInfoaap2020-05-102-2/+18
* | Merge branch 'miami' of github.com:GTAmodding/re3 into miamiaap2020-05-101-0/+2
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| * | Merge branch 'master' into miamiSergeanur2020-05-101-0/+2
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| | * Place debug menu under ifdefSergeanur2020-05-091-0/+2
* | | CWeaponModelInfoaap2020-05-102-0/+20
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* | implemented most of timecycle and mbluraap2020-05-061-6/+26
* | getting the vice city map to workaap2020-05-051-5/+0
* | cleaned up MIAMI ifdefsaap2020-05-051-10/+0
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* Make CBaseModelInfo fields protectedSergeanur2020-05-051-2/+2
* More use of GetModelIndexSergeanur2020-05-051-1/+1
* fixes for glfwaap2020-04-261-35/+0
* Initial GLFW supporteray orçunus2020-04-263-1/+38
* using librw GS alpha test emulationaap2020-04-252-0/+6
* few fixesaap2020-04-253-4/+23
* implemented debugmenuaap2020-04-242-1/+11
* implemented skinned peds, no cutscene hands yetaap2020-04-244-8/+198
* Crossplatform work continueseray orçunus2020-04-221-3/+0
* Try to build with mingwFilip Gawin2020-04-201-17/+17
* implemented librw alphatest settingaap2020-04-171-1/+2
* We don't need rw.cpp anymoreSergeanur2020-04-171-40/+0
* Remove patchesSergeanur2020-04-179-945/+13
* rem refsFire-Head2020-04-176-35/+37
* Some refs removed, little fixes and teleporteray orçunus2020-04-161-1/+1
* Increase alpha entity list capacity for wide screenSergeanur2020-04-161-2/+7
* More refs removedSergeanur2020-04-167-65/+69
* first fake RW implementation workingaap2020-04-162-6/+10
* implemented most of librw wrapperaap2020-04-155-8/+33
* RwMatFX support with linked RW libsSergeanur2020-04-141-0/+13
* Debug font and CProfilesSergeanur2020-04-142-15/+39
* Link with RW libsSergeanur2020-04-1114-0/+3752