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path: root/src/render/Weather.cpp (follow)
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* rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten2021-06-281-1/+1
* Use bool8 in audio codeSergeanur2021-06-241-1/+1
* get rid of most --MIAMI commentswithmorten2021-01-221-2/+0
* add the bad crack "features" behind SECUROM definewithmorten2021-01-141-2/+17
* rain fixaap2021-01-011-4/+4
* Small type use fixesSergeanur2020-12-251-1/+1
* CWeather doneaap2020-08-231-122/+186
* CBoat and friendsaap2020-07-011-1/+1
* VC CParticle doneFire-Head2020-05-271-1/+1
* CVehicleaap2020-05-251-2/+4
* minimal weather stuff + multiple bugfixesNikolay Korolev2020-05-161-66/+116
* CClouds; disabled object clipping for SA camaap2020-05-121-0/+1
* Try to build with mingwFilip Gawin2020-04-201-3/+3
* Remove patchesSergeanur2020-04-171-1/+1
* rem refsFire-Head2020-04-171-24/+24
* implemented most of librw wrapperaap2020-04-151-1/+1
* Fixing mixed IsCutsceneProcessing and IsRunningSergeanur2020-04-101-1/+1
* fix weather initNikolay Korolev2020-04-101-3/+3
* fixed random number retrievalNikolay Korolev2020-04-081-4/+4
* review fixNikolay Korolev2020-04-081-1/+1
* review fixesNikolay Korolev2020-04-081-15/+15
* final fixesNikolay Korolev2020-04-081-10/+17
* fixNikolay Korolev2020-04-081-1/+1
* rain fixNikolay Korolev2020-04-081-8/+8
* fixesNikolay Korolev2020-04-081-25/+17
* weather stuffNikolay Korolev2020-04-071-6/+465
* CGame::InitialiseNikolay Korolev2020-03-221-0/+1
* mergeNikolay Korolev2019-10-261-0/+1
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| * CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+1
* | script 500-599 plus bugfixNikolay Korolev2019-10-211-0/+25
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* script 400-499 startNikolay Korolev2019-10-121-0/+12
* the great reorganizationaap2019-07-071-0/+35