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path: root/src/render/WaterLevel.cpp (follow)
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* fixSergeanur2021-06-241-1/+1
* Fix IsSphereVisible callsSergeanur2021-06-241-9/+9
* Merge branch 'miami' into lcsSergeanur2021-02-261-2/+6
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| * nil -> falsewithmorten2021-02-191-2/+2
| * add debug render groupsaap2021-02-181-0/+4
* | Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-02-161-8/+9
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| * use macro for waterlevel z offsetwithmorten2021-01-301-1/+1
| * waterlevel: use macro for 400.0fwithmorten2021-01-291-3/+3
| * fix shutdownaap2021-01-291-0/+1
| * waterlevel fix fixwithmorten2021-01-291-2/+2
| * waterlevel fixwithmorten2021-01-291-2/+2
* | Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-01-131-34/+34
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| * move stuff back into class; securom commentswithmorten2021-01-131-34/+34
* | Disable water creaturesSergeanur2021-01-081-6/+7
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* Encode files to UTF-8Filip Gawin2021-01-011-2/+2
* more tiny water syncaap2020-12-161-4/+0
* tiny water syncaap2020-12-161-1/+1
* sync WaterLevelInit with master, and other small fixeswithmorten2020-12-151-31/+341
* couple of fixes and cleanupaap2020-10-311-1/+1
* WaterLevel (Beachtoys)erorcun2020-10-241-13/+106
* CWaterCreaturesmajestic2020-10-111-6/+4
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* | CWaterCreaturesmajestic2020-10-081-1/+1
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* VC replaysNikolay Korolev2020-09-261-0/+8
* Peds, Hud, CFO 1/2, fixes - including zone nameseray orçunus2020-07-221-11/+11
* Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-031-0/+7
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| * Add files via uploadrollschuh22822020-05-291-0/+7
* | rem unnecessary assertsFire-Head2020-05-281-5/+9
* | surfacetable includedFire-Head2020-05-271-0/+1
* | fix SURFACE_SANDFire-Head2020-05-271-2/+2
* | seagulls, shipsFire-Head2020-05-271-70/+345
* | VC WaterFire-Head2020-05-271-582/+2002
* | Merge branch 'master' into miamiSergeanur2020-05-121-1/+1
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| * Fix linux warningsFilip Gawin2020-05-121-1/+1
* | Merge branch 'master' into miamiSergeanur2020-05-081-0/+5
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| * Fix water UV on high FPS and inverted free cameraSergeanur2020-05-081-0/+5
* | use water color and new water textureaap2020-05-071-8/+5
* | waterlevel with offset (from Fire_Head)aap2020-05-061-27/+49
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* Try to build with mingwFilip Gawin2020-04-201-5/+5
* Remove patchesSergeanur2020-04-171-20/+1
* rem refsFire-Head2020-04-171-2/+2
* CleanupFilip Gawin2019-08-271-5/+5
* More more more audioFilip Gawin2019-08-271-5/+5
* CleanupFilip Gawin2019-08-271-5/+5
* More audio pedFilip Gawin2019-08-271-6/+6
* CParticleObject done, cDMAudio doneFire-Head2019-08-151-3/+3
* Merge branch 'master' into masterFire_Head2019-07-241-13/+13
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| * updateFire-Head2019-07-241-6/+6
| * shadows doneFire-Head2019-07-241-7/+7
* | implemented cBuoyancyaap2019-07-231-1/+1
* | couple of fixesaap2019-07-201-3/+2
* | implemented col line renderingaap2019-07-191-0/+1
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* fixfixfixFire-Head2019-07-111-25/+0
* Merge branch 'master' of github.com:Fire-Head/re3Fire-Head2019-07-111-0/+24
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| * WaterLevel doneFire-Head2019-07-111-2/+1247
* | waterupdFire-Head2019-07-111-0/+1
* | WaterLevel doneFire-Head2019-07-111-2/+1252
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+5