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path: root/src/render/Sprite2d.cpp (follow)
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* pc radar fixaap2021-01-191-1/+5
* finished spritesaap2020-08-241-8/+10
* fixes to HUD and sprite2daap2020-08-131-135/+99
* CPlaneTrails and CPlaneBanners doneaap2020-07-201-2/+2
* Actual fix now xDSergeanur2020-07-181-1/+1
* Fix TempVertexBuffer overflowSergeanur2020-07-181-1/+1
* cleanupSergeanur2020-06-071-29/+12
* more fontSergeanur2020-06-071-24/+5
* a bit of fontsSergeanur2020-06-071-73/+83
* Menu borders and weapon fixeseray orçunus2020-05-241-8/+7
* CClouds; disabled object clipping for SA camaap2020-05-121-1/+16
* Remove patchesSergeanur2020-04-171-35/+1
* Some refs removed, little fixes and teleporteray orçunus2020-04-161-1/+1
* More refs removedSergeanur2020-04-161-7/+7
* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-13/+17
* Triangular radar blipsSergeanur2019-10-051-0/+14
* first part of CFileLoaderaap2019-06-171-0/+1
* implemented CutsceneObject; little fixesaap2019-06-121-1/+1
* implemented splashes; fixed zonesaap2019-06-011-4/+4
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-14/+14
* clean upaap2019-05-301-7/+0
* finished CSprite(2d)aap2019-05-211-0/+498