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anonymous/re3
lcs
master
miami
fully reversed source code for gta III and gta VC
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path:
root
/
src
/
render
/
Sprite2d.cpp
(
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)
Commit message (
Expand
)
Author
Age
Files
Lines
*
pc radar fix
aap
2021-01-19
1
-1
/
+5
*
finished sprites
aap
2020-08-24
1
-8
/
+10
*
fixes to HUD and sprite2d
aap
2020-08-13
1
-135
/
+99
*
CPlaneTrails and CPlaneBanners done
aap
2020-07-20
1
-2
/
+2
*
Actual fix now xD
Sergeanur
2020-07-18
1
-1
/
+1
*
Fix TempVertexBuffer overflow
Sergeanur
2020-07-18
1
-1
/
+1
*
cleanup
Sergeanur
2020-06-07
1
-29
/
+12
*
more font
Sergeanur
2020-06-07
1
-24
/
+5
*
a bit of fonts
Sergeanur
2020-06-07
1
-73
/
+83
*
Menu borders and weapon fixes
eray orçunus
2020-05-24
1
-8
/
+7
*
CClouds; disabled object clipping for SA cam
aap
2020-05-12
1
-1
/
+16
*
Remove patches
Sergeanur
2020-04-17
1
-35
/
+1
*
Some refs removed, little fixes and teleport
eray orçunus
2020-04-16
1
-1
/
+1
*
More refs removed
Sergeanur
2020-04-16
1
-7
/
+7
*
fixed questionable RW usage; changed radar mask to PS2 techinque
aap
2020-04-09
1
-13
/
+17
*
Triangular radar blips
Sergeanur
2019-10-05
1
-0
/
+14
*
first part of CFileLoader
aap
2019-06-17
1
-0
/
+1
*
implemented CutsceneObject; little fixes
aap
2019-06-12
1
-1
/
+1
*
implemented splashes; fixed zones
aap
2019-06-01
1
-4
/
+4
*
implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
aap
2019-05-30
1
-14
/
+14
*
clean up
aap
2019-05-30
1
-7
/
+0
*
finished CSprite(2d)
aap
2019-05-21
1
-0
/
+498