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fully reversed source code for gta III and gta VC
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path:
root
/
src
/
render
/
Skidmarks.cpp
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Commit message (
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Author
Age
Files
Lines
*
render -> renderer (original name)
Sergeanur
2021-07-17
1
-259
/
+0
*
add debug render groups
aap
2021-02-18
1
-0
/
+4
*
get rid of most --MIAMI comments
withmorten
2021-01-22
1
-2
/
+0
*
Move a bunch of math to cpp files + small fixes
Sergeanur
2020-09-14
1
-3
/
+4
*
finished skidmarks
aap
2020-08-09
1
-7
/
+6
*
CAutomobile done
aap
2020-05-31
1
-15
/
+39
*
CVehicle
aap
2020-05-25
1
-2
/
+2
*
some quick cosmetic fixes
aap
2020-05-07
1
-33
/
+9
*
1.1 patch stuff
Nikolay Korolev
2020-04-19
1
-0
/
+9
*
Merge remote-tracking branch 'origin/master' into Standalone
Sergeanur
2020-04-17
1
-1
/
+2
|
\
|
*
implemented CVector2D::NormaliseSafe for SkidMarks
aap
2020-04-17
1
-1
/
+2
*
|
Remove patches
Sergeanur
2020-04-17
1
-1
/
+1
|
/
*
Merge branch 'master' of github.com:gtamodding/re3
aap
2020-04-08
1
-5
/
+5
|
\
*
|
implemented CSkidmarks
aap
2020-04-08
1
-6
/
+241
|
/
*
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
Fire-Head
2020-03-28
1
-0
/
+1
*
CGame::Initialise
Nikolay Korolev
2020-03-22
1
-0
/
+2
*
CGame::Process() && CGame::ReloadIPLs
nmzik
2019-10-19
1
-0
/
+1
*
CAutomobile::PreRender; whole class finished
aap
2019-07-28
1
-0
/
+1
*
More replay stuff
Nikolay Korolev
2019-06-25
1
-0
/
+2
*
implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
aap
2019-05-30
1
-0
/
+5