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path: root/src/render/Hud.h (follow)
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* syncNikolay Korolev2021-01-171-0/+2
* CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bitSergeanur2021-01-111-1/+2
* Hud, Fire, OnscreenBlaBlaeray orçunus2020-10-121-30/+25
* Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixeseray orçunus2020-09-301-0/+1
* new opcodes, buyable properties, minor fixeseray orçunus2020-07-301-0/+1
* Peds, Hud, CFO 1/2, fixes - including zone nameseray orçunus2020-07-221-0/+1
* VC fighting, Peds, many fixes including ghost bikeseray orçunus2020-07-091-0/+1
* HUD sizeseray orçunus2020-06-071-3/+2
* Merge pull request #574 from Xinerki/miamierorcun2020-05-221-0/+3
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| * make reloadables optionalXinerki2020-05-211-0/+2
| * fancy HUD.TXD reloaderXinerki2020-05-211-0/+1
* | VC CMenuManager struct, ctor etc.eray orçunus2020-05-221-0/+1
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* Melee weapons(half-working), Ped and Hud bitseray orçunus2020-05-191-0/+39
* CMenuManager done and CHud fixeseray orçunus2020-04-111-36/+37
* Fixed a bunch of calculation mistakes in CHudSergeanur2019-10-051-1/+1
* Fixed type of m_ItemToFlashNikolay Korolev2019-07-041-1/+1
* Script stuff + bug fixesNikolay Korolev2019-07-041-1/+1
* CHud cleanup: fixes and cosmetic treatmentaap2019-06-281-8/+9
* Finished Hud.cpp_AG2019-06-271-8/+8
* Initial commit for Frontend._AG2019-06-251-3/+3
* Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG2019-06-201-6/+7
* Update HUD stuff, bug and format fixes._AG2019-06-171-20/+29
* got rid of upper case typesaap2019-06-171-12/+12
* Updates Draw.cpp, MusicManager.cpp._AG2019-06-161-1/+0
* New updates for Hud.cpp and more._AG2019-06-151-6/+83
* RE more stuff from COnscreenTimerFilip Gawin2019-06-121-0/+2
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+8