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path: root/src/render/Glass.cpp (follow)
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* render -> renderer (original name)Sergeanur2021-07-171-1027/+0
* rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten2021-06-281-2/+2
* add debug render groupsaap2021-02-181-0/+4
* make building with Codewarrior 7 possiblewithmorten2021-01-241-1/+1
* merge attemptNikolay Korolev2020-12-191-2/+6
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| * Tweak comparison in CFallingGlassPane::RenderFilip Gawin2020-10-181-2/+6
| * fix AskForObjectToBeRenderedInGlassFire-Head2020-10-121-2/+2
| * Move a bunch of math to cpp files + small fixesSergeanur2020-09-141-1/+1
| * collision fixesaap2020-07-271-8/+8
* | CGlass indices fixmajestic2020-11-091-1/+1
* | small glass fixNikolay Korolev2020-10-251-4/+4
* | Miami GlassFire-Head2020-10-141-87/+395
* | Move a bunch of math to cpp files + small fixesSergeanur2020-09-141-1/+1
* | CCollision done and fixesaap2020-07-271-8/+8
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* Remove unused audio enumSergeanur2020-05-161-5/+6
* SetPosition, part 2Sergeanur2020-05-021-1/+1
* Try to build with mingwFilip Gawin2020-04-201-7/+7
* Remove patchesSergeanur2020-04-171-24/+1
* glass NULL->nilFire-Head2020-04-151-8/+8
* CWeapon done, ps2 cheats fixFire-Head2020-04-151-2/+14
* Glass cosmetic fixesFire_Head2020-04-021-7/+7
* Glass doneFire-Head2020-04-011-10/+710
* CGame::InitialiseNikolay Korolev2020-03-221-0/+1
* CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+1
* finished CEntityaap2019-06-301-0/+2
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+17