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path: root/src/render/Fluff.cpp (follow)
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* Merge branch 'miami' into lcsSergeanur2021-02-261-0/+2
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| * add debug render groupsaap2021-02-181-0/+2
| * escalator fixaap2021-01-121-1/+1
* | escalator fixaap2021-01-121-1/+1
* | first commit for LCSaap2021-01-081-2/+3
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* merge attemptNikolay Korolev2020-12-191-1/+1
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| * PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-5/+5
| * Squeeze performance option, minor fixeseray orçunus2020-08-031-2/+3
| * 64-bit on Windowseray orçunus2020-07-221-1/+1
* | PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-2/+2
* | pool stuff fixNikolay Korolev2020-12-061-1/+1
* | finished script and replayNikolay Korolev2020-11-011-1/+1
* | couple of fixes and cleanupaap2020-10-311-52/+60
* | Fluff done, FireInstantHit fixmajestic2020-10-231-33/+36
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| * | /c/Users/misha/Documents/GitHub/re3/src/render/Fluff.cpp /c/Users/misha/Documents/GitHub/re3/src/render/Fluff.hmajestic2020-10-211-544/+136
* | | Fluff donemajestic2020-10-211-544/+136
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* | Control updatesNikolay Korolev2020-10-111-1/+3
* | Fix sniper and water creatures bug, mark some fileseray orçunus2020-10-091-2/+2
* | cheats, fixes, cosmetic changesmajestic2020-09-011-3/+3
* | stable CScriptPathsmajestic2020-08-201-0/+193
* | pointlights doneaap2020-08-091-1/+4
* | CEscalators donemajestic2020-08-041-0/+230
* | CHeli and CRopes doneaap2020-07-271-2/+2
* | 64-bit on Windowseray orçunus2020-07-241-1/+1
* | CPlaneTrails and CPlaneBanners doneaap2020-07-201-12/+283
* | CPlane doneaap2020-07-191-0/+12
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-2/+2
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| * Merge branch 'master' into ps2menuFire_Head2020-06-291-17/+18
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| * | mips overdoseFire-Head2020-06-271-2/+2
* | | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-151-17/+18
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| * | small fixesSergeanur2020-06-131-17/+18
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* | script fixNikolay Korolev2020-06-131-1/+2
* | removed extern from RwImVertexIndex SmokeTrailIndices and additional rotational variables for minigunmajestic2020-06-111-1/+1
* | m_density renamed to m_opacitymajestic2020-06-101-4/+4
* | SmokeTrail(s) moved to Fluff, variables' names fixed, floats roundedmajestic2020-06-101-1/+131
* | more original cheatsmajestic2020-06-101-0/+7
* | VC CMenuManager struct, ctor etc.eray orçunus2020-05-221-2/+2
* | some quick cosmetic fixesaap2020-05-071-1/+3
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* Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-191-6/+6
* Remove patchesSergeanur2020-04-171-29/+1
* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-2/+2
* Remove unneeded double to float castsFilip Gawin2020-03-221-19/+19
* MLO, XtraCompsModelInfo, MovingThing, SolidSergeanur2020-01-201-10/+74
* More more more audioFilip Gawin2019-08-271-1/+1
* implemented col line renderingaap2019-07-191-2/+1
* Fluffguard32019-07-171-1/+827
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+5