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* render -> renderer (original name)Sergeanur2021-07-171-95/+0
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* fix last commit, debugmenu optionsFire-Head2021-01-081-5/+5
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* .ini for scaling, radar, spritesFire-Head2021-01-081-1/+18
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* bb .ini hello definesFire-Head2021-01-081-19/+1
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* remakeFire-Head2021-01-051-1/+7
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* Sprite Scaling optionFire-Head2020-12-291-6/+13
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* Fixes: PS2/PS2-like menu, Hud, new sliding text founderay orçunus2020-09-271-0/+11
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* Add cutscene borders switch to the menuSergeanur2020-07-111-1/+5
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* FOV fixaap2020-06-211-3/+3
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* Remove patchesSergeanur2020-04-171-8/+1
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* rem refsFire-Head2020-04-171-8/+8
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* AnimViewer!eray orçunus2019-08-151-0/+1
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* and of course the last commit didnt fix everythingaap2019-07-101-2/+2
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* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-0/+1
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* Update Frontend._AG2019-07-031-0/+13
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* cleaned up to be closer to original gameaap2019-07-031-16/+18
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* Revert "Implemented frontend inputs."aap2019-07-021-46/+19
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* Implemented frontend inputs._AG2019-07-021-19/+46
| | | | Fixed #66 and few other stuff.
* CHud cleanup: fixes and cosmetic treatmentaap2019-06-281-2/+0
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* Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG2019-06-201-0/+3
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* some cleanupaap2019-06-161-9/+8
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* Updates Draw.cpp, MusicManager.cpp._AG2019-06-161-0/+16
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* New updates for Hud.cpp and more._AG2019-06-151-0/+3
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+5
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* added CMBluraap2019-05-301-0/+28
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* first commitaap2019-05-151-0/+6