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path: root/src/peds/Population.cpp (follow)
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* first commit for LCSaap2021-01-081-101/+68
* WaterLevel (Beachtoys)erorcun2020-10-241-4/+4
* Merge branch 'master' into miamiSergeanur2020-10-181-1/+1
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| * Setter for bIsStatic (became virtual in SA)Sergeanur2020-10-181-1/+1
* | Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixeseray orçunus2020-09-301-182/+842
* | CGame done, Peds, fixeseray orçunus2020-08-301-2/+2
* | Merge branch 'master' into miamiSergeanur2020-08-191-2/+1
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| * Call CWorld::Remove before the delete, the original game does this and its safer.Jack Powell2020-08-181-2/+1
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-08-071-0/+4
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| * Squeeze performance option, minor fixeseray orçunus2020-08-031-0/+11
* | Merge branch 'master' into miamiSergeanur2020-07-131-1/+1
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| * Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-5/+5
| * small fixesaap2020-05-191-18/+2
| * some work on zonesaap2020-05-061-1/+1
* | VC fighting, Peds, many fixes including ghost bikeseray orçunus2020-07-091-23/+34
* | Some wait stateseray orçunus2020-06-061-0/+6
* | Bike riding anims, SA bike/heli cameray orçunus2020-06-051-1/+1
* | Peds, eSound and PedState enum, fixeseray orçunus2020-06-031-0/+13
* | Merge pull request #569 from aap/miamiaap2020-05-201-18/+4
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| * | CEntity and friendsaap2020-05-191-18/+4
* | | Melee weapons(half-working), Ped and Hud bitseray orçunus2020-05-191-8/+6
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* | Merge pull request #555 from erorcun/miamiaap2020-05-171-22/+4
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| * | Weapon fixes and thingieseray orçunus2020-05-171-22/+4
* | | gangs, script and replay fixesNikolay Korolev2020-05-161-13/+1
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* | more attractor fixesNikolay Korolev2020-05-161-1/+2
* | Weapon layer in Pedseray orçunus2020-05-151-6/+27
* | more car controlNikolay Korolev2020-05-101-5/+10
* | CCarCtrl::GenerateOneRandomCarNikolay Korolev2020-05-081-1/+59
* | sync with upstreamNikolay Korolev2020-05-071-4/+2
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| * | CZoneInfo mostly done; not its dependenciesaap2020-05-071-4/+2
* | | sync with upstreamNikolay Korolev2020-05-071-1/+2
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| * | VC vehicles just barely working nowaap2020-05-071-1/+2
* | | car control and friendsNikolay Korolev2020-05-071-0/+1
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* | new zone stuffaap2020-05-061-1/+1
* | getting the vice city map to workaap2020-05-051-41/+6
* | cleaned up MIAMI ifdefsaap2020-05-051-84/+0
* | Revert "Remove Miami stuff"Sergeanur2020-05-051-0/+2
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* Remove Miami stuffSergeanur2020-05-051-2/+0
* merged masteraap2020-05-051-8/+7
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| * More use of GetModelIndexSergeanur2020-05-051-8/+7
* | implemented most of streamed collisions and big buildingsaap2020-05-051-0/+2
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* SetPosition, final partSergeanur2020-05-051-14/+14
* Adding getters and setters for type and statusSergeanur2020-04-301-2/+2
* Try to build with mingwFilip Gawin2020-04-201-2/+2
* Various fixeseray orçunus2020-04-181-3/+3
* Remove patchesSergeanur2020-04-171-14/+1
* Fixed bridge despawnsNikolay Korolev2020-04-161-6/+6
* Many fixes and cleanuperay orçunus2020-04-151-30/+30
* Some cleanup erorcun2020-04-141-33/+48
* Merge pull request #399 from saml1er/masterNikolay Korolev2020-04-121-1/+1
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| * CObject completesaml1er2020-04-101-1/+1
* | disabling the code that freezes gang membersSergeanur2020-04-101-0/+3
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* CCopPed done and #include cleanuperay orçunus2020-03-281-3/+7
* CCopPed 2 and fixeseray orçunus2020-03-261-1/+1
* fix and cleanup in AddToPopulationaap2020-03-241-11/+11
* Fixes for Serge's reviewFilip Gawin2020-03-221-1/+1
* ProcessButtonPresses and fixeseray orçunus2020-03-211-5/+6
* CPopulation done, CCopPed and fixeseray orçunus2020-03-111-21/+174
* fixed dummyobject bugNikolay Korolev2020-03-041-2/+2
* fixeseray orçunus2020-03-011-6/+5
* CPopulation 3 and fixeseray orçunus2020-02-271-8/+297
* merge + bug fixNikolay Korolev2020-02-221-0/+2
* CPopulation 2eray orçunus2020-02-191-6/+342
* CPopulation 1eray orçunus2020-02-171-0/+393