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* Merge branch 'miami' into lcsSergeanur2021-05-121-1/+1
|\ | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp
| * Complete sfx enum, rename some sounds + fixes of missing ped commentsSergeanur2021-05-121-1/+1
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* | Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-02-161-42/+42
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # .github/workflows/reLCS_msvc_amd64.yml # .github/workflows/reLCS_msvc_x86.yml # README.md # gamefiles/TEXT/american.gxt # gamefiles/TEXT/french.gxt # gamefiles/TEXT/german.gxt # gamefiles/TEXT/italian.gxt # gamefiles/TEXT/spanish.gxt # premake5.lua # src/animation/AnimManager.cpp # src/animation/AnimationId.h # src/audio/MusicManager.cpp # src/audio/audio_enums.h # src/control/Script7.cpp # src/core/FileLoader.cpp # src/core/re3.cpp # src/extras/custompipes_d3d9.cpp # src/extras/custompipes_gl.cpp # src/extras/postfx.cpp # src/extras/shaders/colourfilterVC.frag # src/extras/shaders/colourfilterVC_PS.hlsl # src/extras/shaders/make_hlsl.cmd # src/extras/shaders/obj/colourfilterVC_PS.cso # src/extras/shaders/obj/colourfilterVC_PS.inc # src/extras/shaders/obj/colourfilterVC_frag.inc # src/peds/PedFight.cpp # src/render/Font.cpp # src/render/Hud.cpp # src/render/Particle.cpp # src/render/WaterCannon.cpp # src/skel/win/gtavc.ico # src/vehicles/Automobile.cpp # utils/gxt/american.txt # utils/gxt/french.txt # utils/gxt/german.txt # utils/gxt/italian.txt # utils/gxt/spanish.txt
| * Use our synonyms for attack anims againerorcun2021-02-071-2/+2
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| * Use original animation names from VCSSergeanur2021-01-271-44/+44
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* | Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-01-221-42/+1
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/animation/CutsceneMgr.cpp # src/control/CarCtrl.cpp # src/control/Script.cpp # src/control/Script2.cpp # src/core/Frontend.cpp # src/core/main.cpp # src/entities/Physical.cpp # src/peds/Ped.cpp # src/peds/PedAI.cpp # src/text/Messages.cpp # src/vehicles/Cranes.cpp # src/vehicles/Transmission.cpp
| * get rid of most --MIAMI commentswithmorten2021-01-221-41/+0
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| * m_nWantedLevel -> GetWantedLevel()withmorten2021-01-221-1/+1
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* | anims done. ped fight hacked to compileaap2021-01-081-1/+2
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* fixNikolay Korolev2021-01-041-1/+1
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* Merge pull request #916 from Sergeanur/VC/VarConsoleaap2021-01-031-0/+9
|\ | | | | CVarConsole
| * CVarConsoleSergeanur2021-01-021-0/+9
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* | Ped: PlayerPed: fixeserorcun2021-01-031-15/+19
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* Ped: WeaponInfo: little fixes and renamingserorcun2020-12-281-4/+4
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* Weapon flags changed from bit fields to bit mask (R* vision)Sergeanur2020-12-261-16/+16
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* option for PC controlsaap2020-12-211-1/+4
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* Fix wrong call on free cam (now it's faster)erorcun2020-12-211-2/+2
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* Fix free cam aiming 2erorcun2020-12-201-3/+8
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* merge attemptNikolay Korolev2020-12-191-2/+1
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| * PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-1/+1
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| * Use SetPedStateSergeanur2020-12-151-37/+4
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| * CPed::SetWeaponLockOnTargetSergeanur2020-12-141-10/+6
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| * Sync Frontend, Peds with miami 2erorcun2020-12-121-56/+50
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| * Bettah car enter canceling, fix CFO crash, ped objs. renamingeray orçunus2020-07-031-1/+1
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* | PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-1/+1
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* | Fixes and style changeserorcun2020-12-161-5/+7
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* | More fixesSergeanur2020-12-151-40/+2
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* | PlayerPed and "Redefine controls" menu done, fixeserorcun2020-12-021-171/+487
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* | CPed review, part 1aap2020-11-131-2/+1
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* | Pickups fixSergeanur2020-11-081-0/+1
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* | finished save/loadNikolay Korolev2020-10-171-1/+1
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* | saves part 1Nikolay Korolev2020-10-171-2/+2
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* | 2 new opcodeseray orçunus2020-08-161-1/+1
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* | Peds, Hud, CFO 1/2, fixes - including zone nameseray orçunus2020-07-221-12/+105
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* | VC fighting, Peds, many fixes including ghost bikeseray orçunus2020-07-091-0/+2
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* | CWanted, anim fix, ped objs renaming, remove III beta featureseray orçunus2020-06-221-1/+1
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* | ducking & anim fixeray orçunus2020-06-201-13/+41
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* | more weapon fixeseray orçunus2020-06-201-7/+17
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* | Ducking, shooting vehicle occupants and weapon fixeseray orçunus2020-06-201-21/+86
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* | Peds & fixes continueseray orçunus2020-06-151-1/+13
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* | Merge branch 'master' into miamiSergeanur2020-06-071-2/+6
|\| | | | | | | | | | | | | | | | | # Conflicts: # src/control/Garages.cpp # src/core/Frontend.cpp # src/peds/PlayerPed.cpp # src/render/Hud.cpp # src/vehicles/Train.cpp
| * fixing some uninitialized stuffNikolay Korolev2020-06-061-2/+6
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| * fixes, mostly from miamieray orçunus2020-06-041-3/+9
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| * all my fixes live in exeseray orçunus2020-05-241-1/+1
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* | Peds, eSound and PedState enum, fixeseray orçunus2020-06-031-4/+10
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* | DrawStandardMenus, VC menu array and minor fixeseray orçunus2020-06-011-1/+1
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* | R to freeroam, idle anims, weapon and cam enum fixeray orçunus2020-05-291-26/+97
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* | fixed compiler errorsnrb2020-05-241-1/+1
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* | Menu borders and weapon fixeseray orçunus2020-05-241-15/+14
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* | Cleanup and one needed functioneray orçunus2020-05-231-13/+18
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* | Compatibility with VC weapon.dat + new shotgunseray orçunus2020-05-231-6/+8
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* | Fixes for melees and various thingseray orçunus2020-05-201-8/+7
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* | Melee weapons(half-working), Ped and Hud bitseray orçunus2020-05-191-10/+19
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* | Weapon fixes and thingieseray orçunus2020-05-171-4/+4
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* | Weapon fixeseray orçunus2020-05-161-6/+21
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* | Weapon layer in Pedseray orçunus2020-05-151-39/+128
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* More save/load alignment fixesSergeanur2020-05-131-10/+14
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* Linux build supporteray orçunus2020-05-111-1/+1
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* named anim assoc flagsaap2020-05-091-1/+1
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* changed saving compatibilityNikolay Korolev2020-05-021-0/+37
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* Adding getters and setters for type and statusSergeanur2020-04-301-1/+1
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* implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+6
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* Try to build with mingwFilip Gawin2020-04-201-4/+4
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* missing ifdedNikolay Korolev2020-04-191-0/+2
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* replays bug fixNikolay Korolev2020-04-181-0/+1
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* Remove patchesSergeanur2020-04-171-39/+1
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* CWeapon done, ps2 cheats fixFire-Head2020-04-151-4/+4
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* normalized line endings to LFaap2020-04-091-1535/+1535
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* CCamera fixesaap2020-04-031-10/+6
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* Mouse free cam for peds&cars (under FREE_CAM)eray orçunus2020-03-311-4/+85
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* CCopPed done and #include cleanuperay orçunus2020-03-281-0/+5
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* remove include <new> from common.haap2020-03-281-0/+2
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* CPopulation done, CCopPed and fixeseray orçunus2020-03-111-3/+3
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* Fixes and cleanuperay orçunus2020-03-021-1/+1
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* fixeseray orçunus2020-03-011-1/+5
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* bug fixesNikolay Korolev2020-02-151-1/+1
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* a fixeray orçunus2020-02-131-11/+11
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* CPlayerPed doneeray orçunus2020-02-131-9/+355
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* Fixed autoaiming cameraSergeanur2020-01-291-1/+1
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* CPlayerPed continues (#294)erorcun2020-01-231-7/+406
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* Fixes 2eray orçunus2020-01-111-4/+4
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* CPlayerPed & CMenuManager (#286)erorcun2020-01-071-155/+374
| | | Make Frontend great again!
* script 800-899Nikolay Korolev2020-01-031-0/+12
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* CPlayerPed & fixeseray orçunus2019-12-281-8/+350
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* fixed adrenalineNikolay Korolev2019-10-191-1/+1
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* Full CGameLogicSergeanur2019-10-081-0/+11
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* Moar pedseray orçunus2019-10-011-1/+1
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* P.e.d.s.eray orçunus2019-09-141-0/+9
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* Pedseray orçunus2019-08-231-4/+4
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* The Pedseray orçunus2019-08-021-0/+41
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* Wanted changes in PlayerPed/PedModelInfoeray orçunus2019-07-181-9/+7
| | | | And some typos
* The Peds, mainly dying/injuringeray orçunus2019-07-181-0/+19
| | | | There is also some reorganization
* CAutomobile::ProcessControlInputsaap2019-07-111-0/+2
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* sync with upstreamNikolay Korolev2019-07-091-0/+13
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| * yet more CAutomobileaap2019-07-091-0/+13
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* | RunningScript: 1/12Nikolay Korolev2019-07-091-0/+3
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* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-4/+9
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* Merge branch 'master' of https://github.com/gtamodding/re3_AG2019-07-071-1/+15
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* the great reorganizationaap2019-07-071-0/+14