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path: root/src/peds/PedFight.cpp (follow)
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* Merge branch 'miami' into lcsSergeanur2021-05-121-2/+2
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| * Complete sfx enum, rename some sounds + fixes of missing ped commentsSergeanur2021-05-121-2/+2
* | Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-02-161-214/+214
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| * Use our synonyms for attack anims againerorcun2021-02-071-25/+25
| * Use original animation names from VCSSergeanur2021-01-271-231/+231
* | Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-01-221-36/+0
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| * get rid of most --MIAMI commentswithmorten2021-01-221-36/+0
* | Merge branch 'miami' into lcsSergeanur2021-01-131-6/+6
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| * more renamesaap2021-01-131-6/+6
* | anims done. ped fight hacked to compileaap2021-01-081-55/+69
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* Ped: PlayerPed: fixeserorcun2021-01-031-26/+22
* slightly better variable nameaap2021-01-021-1/+1
* Fix wrong sound when bumping pedsSergeanur2021-01-011-4/+4
* Ped: Real weapon fixerorcun2020-12-281-28/+20
* Weapon flags changed from bit fields to bit mask (R* vision)Sergeanur2020-12-261-41/+42
* Fix not being able to hit lying peds with melee weaponSergeanur2020-12-261-2/+2
* Fix use of strncmpSergeanur2020-12-251-2/+2
* PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-1/+1
* Fixes and style changeserorcun2020-12-161-10/+11
* uint8 enums fixedwithmorten2020-12-071-2/+2
* AnimViewer done, comment cleanuperorcun2020-12-031-2/+2
* cAudioManager::ProcessPedOneShots + fixesSergeanur2020-12-011-24/+2
* Some TODOs done in Peds codeSergeanur2020-11-251-4/+14
* Reorganize CPed functions into their original cpp filesSergeanur2020-11-201-0/+4235