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path: root/src/peds/CopPed.cpp (follow)
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* Weapon fixes and thingieseray orçunus2020-05-171-1/+1
* Weapon layer in Pedseray orçunus2020-05-151-11/+8
* more car controlNikolay Korolev2020-05-101-2/+18
* cleaned up MIAMI ifdefsaap2020-05-051-12/+2
* Revert "Remove Miami stuff"Sergeanur2020-05-051-0/+8
* Remove Miami stuffSergeanur2020-05-051-8/+0
* implemented most of streamed collisions and big buildingsaap2020-05-051-1/+3
* implemented most of vice city path systemaap2020-05-031-7/+13
* Adding getters and setters for type and statusSergeanur2020-04-301-1/+1
* implemented skinned peds, no cutscene hands yetaap2020-04-241-2/+1
* Try to build with mingwFilip Gawin2020-04-201-2/+2
* Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-191-1/+3
* Remove patchesSergeanur2020-04-171-23/+1
* CCopPed done and #include cleanuperay orçunus2020-03-281-9/+197
* remove include <new> from common.haap2020-03-281-0/+2
* CCopPed 2 and fixeseray orçunus2020-03-261-5/+282
* ProcessButtonPresses and fixeseray orçunus2020-03-211-7/+7
* CPopulation done, CCopPed and fixeseray orçunus2020-03-111-2/+214
* Pedseray orçunus2019-09-071-0/+1
* fixed copsNikolay Korolev2019-07-141-0/+2
* Partial RunningScript part2Nikolay Korolev2019-07-141-0/+58
* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-2/+8
* the great reorganizationaap2019-07-071-0/+14