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* Pool fixes + peds not forming circle fixerorcun2021-06-241-4/+4
* Fix the code style issuesWalied K. Yassen2020-11-301-1/+1
* Implement the missing damage effects and fix the existing onesWalied K. Yassen2020-11-301-6/+6
* Rename CObject flagSergeanur2020-10-211-1/+1
* object field renamedNikolay Korolev2020-10-181-1/+1
* saves part 1Nikolay Korolev2020-10-171-1/+2
* Fix sniper and water creatures bug, mark some fileseray orçunus2020-10-091-1/+1
* CEscalators donemajestic2020-08-041-0/+1
* CPhysicalaap2020-05-221-17/+12
* CEntity and friendsaap2020-05-191-1/+3
* script revisionNikolay Korolev2020-05-191-0/+2
* car control and friendsNikolay Korolev2020-05-071-1/+0
* fixed object collision stuff at least somewhataap2020-05-061-2/+18
* sorted out object collision enumsaap2020-05-061-10/+19
* got rid of superfluous enumaap2020-05-061-12/+0
* Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-191-2/+1
* Remove padding fieldsSergeanur2020-04-181-3/+3
* Merge remote-tracking branch 'Fire-Head/master' into StandaloneSergeanur2020-04-171-2/+2
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| * rem refsFire-Head2020-04-171-2/+2
* | Reverse CWorldsaml1er2020-04-161-1/+1
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* Refactor CObject::ObjectDamagesaml1er2020-04-101-0/+1
* Fix Object.h and Object.cpp indentationsaml1er2020-04-101-7/+7
* CObject completesaml1er2020-04-101-4/+18
* Glass doneFire-Head2020-04-011-2/+2
* CCopPed done and #include cleanuperay orçunus2020-03-281-1/+1
* CPopulation done, CCopPed and fixeseray orçunus2020-03-111-1/+1
* CPopulation 3 and fixeseray orçunus2020-02-271-0/+3
* bug fixesNikolay Korolev2020-01-011-0/+2
* CPickupsSergeanur2019-10-031-2/+4
* Running script part 3Nikolay Korolev2019-07-251-0/+2
* more CAutomobileaap2019-07-091-0/+1
* more CAutomobileaap2019-07-081-0/+1
* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-3/+0
* the great reorganizationaap2019-07-071-0/+81