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* CAutomobile::Render; moved some math code into .cppaap2019-07-272-120/+167
* Ped & fixes, including peds dive into danger fixeray orçunus2019-07-251-0/+1
* Merge branch 'master' into masterFire_Head2019-07-241-1/+2
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| * shadows doneFire-Head2019-07-241-1/+2
* | couple of fixesaap2019-07-201-1/+0
* | CAutomobile::ProcessControl doneaap2019-07-181-0/+1
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* and of course the last commit didnt fix everythingaap2019-07-104-5/+9
* added wrappers around math functionsaap2019-07-106-20/+32
* more CAutomobileaap2019-07-081-0/+27
* little changes; one more function of CAutomobileaap2019-07-081-23/+23
* implemented CDooraap2019-07-071-0/+9
* made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap2019-07-071-5/+5
* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-0/+15
* Merged with upstreamNikolay Korolev2019-06-291-0/+1
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| * miscellaneous, mostly world relatedaap2019-06-291-0/+1
* | more replay stuff, bug fixNikolay Korolev2019-06-291-1/+1
* | ProcessPedUpdateNikolay Korolev2019-06-291-0/+20
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* Merge with upstreamNikolay Korolev2019-06-262-0/+40
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| * CPed, CVehicle, mostly entering/exiting careray orçunus2019-06-241-0/+24
| * some Radar and Hud cleanup; fix in Physicalaap2019-06-231-0/+16
* | StorePedUpdateNikolay Korolev2019-06-231-0/+34
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* fixed tabNikolay Korolev2019-06-221-3/+3
* First commit of replay systemNikolay Korolev2019-06-221-0/+3
* cleanup on CPed and CPedTypeaap2019-06-191-0/+6
* implemented CCutsceneHead and dependenciesaap2019-06-121-6/+6
* added animation system (with skin support for now)aap2019-06-112-0/+140
* added CCoronasaap2019-06-011-0/+1
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-302-11/+14
* clean upaap2019-05-302-191/+56
* Particle, ParticleMgr doneFire-Head2019-05-292-42/+201
* CPhysical almost doneaap2019-05-191-0/+1
* first commitaap2019-05-154-0/+395