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path: root/src/math/Vector.h (follow)
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* work on CAutomobileaap2021-08-161-1/+1
* add w to CVector; adjust col structs a bitaap2021-02-011-1/+8
* PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-13/+12
* some nasty FIX_BUGS for SLIDE_OBJECTNikolay Korolev2020-11-281-2/+2
* fix buildSergeanur2020-10-171-1/+1
* Pickup fixesSergeanur2020-10-171-0/+8
* Move a bunch of math to cpp files + small fixesSergeanur2020-09-141-27/+9
* SetPosition, final partSergeanur2020-05-051-9/+0
* fixed CVector !=aap2020-04-301-0/+4
* Try to build with mingwFilip Gawin2020-04-201-0/+5
* Merge pull request #440 from Fire-Head/masterNikolay Korolev2020-04-151-0/+7
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| * CWeapon done, ps2 cheats fixFire-Head2020-04-151-0/+7
* | CPacManPickupsSergeanur2020-04-131-1/+1
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* WaterCannon done, resource icoFire-Head2020-03-281-0/+8
* ProjectileInfoSergeanur2020-01-111-1/+1
* RE cAudioManager::UpdateReflectionsFilip Gawin2019-11-051-15/+21
* CAutomobile::PreRender; whole class finishedaap2019-07-281-1/+5
* CAutomobile::ProcessControl doneaap2019-07-181-0/+1
* and of course the last commit didnt fix everythingaap2019-07-101-1/+1
* added wrappers around math functionsaap2019-07-101-3/+3
* made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap2019-07-071-5/+5
* miscellaneous, mostly world relatedaap2019-06-291-0/+1
* added CCoronasaap2019-06-011-0/+1
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+5
* clean upaap2019-05-301-113/+56
* Particle, ParticleMgr doneFire-Head2019-05-291-42/+123
* CPhysical almost doneaap2019-05-191-0/+1
* first commitaap2019-05-151-0/+82