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path: root/src/entities/Physical.h (follow)
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* initial work on vehiclesaap2021-01-181-2/+6
* CPhysicalaap2020-05-221-8/+12
* Melee weapons(half-working), Ped and Hud bitseray orçunus2020-05-191-1/+1
* garages + scriptNikolay Korolev2020-05-111-0/+11
* car control and friendsNikolay Korolev2020-05-071-1/+0
* Rename m_phy_flagA80 to bSkipLineColSergeanur2020-04-301-1/+1
* Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-191-3/+3
* finished CBoataap2020-04-131-1/+1
* Fixes & pedseray orçunus2019-10-031-1/+1
* finished CPathFindaap2019-08-091-2/+1
* CCarCtrl::GenerateOneRandomVehicle!Nikolay Korolev2019-08-061-0/+3
* implemented CTrainaap2019-07-311-1/+1
* more CAutomobileaap2019-07-091-2/+2
* more CAutomobileaap2019-07-081-0/+18
* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-17/+9
* finished CPhysicalaap2019-07-071-3/+6
* Added CUpsideDownCarCheck and CStuckCarCheckNikolay Korolev2019-07-061-0/+3
* implemented some CVehicle functionsaap2019-07-051-3/+3
* More CPederay orçunus2019-07-011-7/+6
* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-0/+1
* miscellaneous, mostly world relatedaap2019-06-291-4/+3
* implemented CObjectDataaap2019-06-191-1/+1
* implemented CCutsceneHead and dependenciesaap2019-06-121-0/+2
* added CPhysical flags from Nickaap2019-06-021-3/+3
* implemented bits of CWorldaap2019-05-281-12/+3
* CPhysical almost doneaap2019-05-191-5/+14
* more work on CPhysicalaap2019-05-181-4/+7
* reversed CPhysical::ProcessShiftSectorListaap2019-05-171-0/+4
* first commitaap2019-05-151-0/+137