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path: root/src/entities/Physical.cpp (follow)
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* P.e.d.s.eray orçunus2019-09-141-1/+1
* finished CPathFindaap2019-08-091-12/+13
* RunningScript, part 4, plus some fixesNikolay Korolev2019-08-031-1/+1
* added wrappers around math functionsaap2019-07-101-16/+16
* Merge branch 'master' of git://github.com/GTAmodding/re3 into erorcuneray orçunus2019-07-101-6/+6
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| * more CAutomobileaap2019-07-091-2/+2
| * more CAutomobileaap2019-07-081-4/+4
* | Phone start, ped spinning and cop car fix, and some love to CPederay orçunus2019-07-101-1/+1
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* little changes; one more function of CAutomobileaap2019-07-081-2/+2
* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-8/+21
* the great reorganizationaap2019-07-071-4/+4
* finished CPhysicalaap2019-07-071-7/+48
* made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap2019-07-071-1/+1
* some work on vehiclesaap2019-07-061-4/+4
* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-0/+1
* miscellaneous, mostly world relatedaap2019-06-291-1/+1
* Footstepseray orçunus2019-06-281-2/+2
* some Radar and Hud cleanup; fix in Physicalaap2019-06-231-1/+1
* fixed key binding, head shots, freezesaap2019-06-231-1/+1
* implemented CObjectDataaap2019-06-191-4/+4
* implemented CCutsceneHead and dependenciesaap2019-06-121-0/+54
* added CPhysical flags from Nickaap2019-06-021-5/+5
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-6/+6
* CPhysical almost doneaap2019-05-191-48/+629
* more work on CPhysicalaap2019-05-181-95/+303
* reversed CPhysical::ProcessShiftSectorListaap2019-05-171-0/+175
* first commitaap2019-05-151-0/+916